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-rw-r--r--examples/core_basic_window_web.c89
-rw-r--r--examples/makefile55
2 files changed, 133 insertions, 11 deletions
diff --git a/examples/core_basic_window_web.c b/examples/core_basic_window_web.c
new file mode 100644
index 00000000..b35c07e6
--- /dev/null
+++ b/examples/core_basic_window_web.c
@@ -0,0 +1,89 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Basic window
+*
+* Welcome to raylib!
+*
+* To test examples, just press F6 and execute raylib_compile_execute script
+* Note that compiled executable is placed in the same folder as .c file
+*
+* You can find all basic examples on C:\raylib\raylib\examples folder or
+* raylib official webpage: www.raylib.com
+*
+* Enjoy using raylib. :)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file
diff --git a/examples/makefile b/examples/makefile
index 9763b233..b4d7bfa3 100644
--- a/examples/makefile
+++ b/examples/makefile
@@ -26,18 +26,21 @@
# WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
-# determine SUBPLATFORM in case PLATFORM_DESKTOP selected
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
- SUBPLATFORM=WINDOWS
+ PLATFORM_OS=WINDOWS
+ LIBPATH=win32
else
UNAMEOS:=$(shell uname)
ifeq ($(UNAMEOS),Linux)
- SUBPLATFORM=LINUX
+ PLATFORM_OS=LINUX
+ LIBPATH=linux
else
ifeq ($(UNAMEOS),Darwin)
- SUBPLATFORM=OSX
+ PLATFORM_OS=OSX
+ LIBPATH=osx
endif
endif
endif
@@ -48,9 +51,14 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
+ifeq ($(PLATFORM_OS),OSX)
+ # define llvm compiler for mac
+ CC = clang
+else
# define default gcc compiler
CC = gcc
endif
+endif
# define compiler flags:
# -O2 defines optimization level
@@ -74,25 +82,41 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../src
+# external libraries headers
+# GLFW3
+ INCLUDES += -I../external/glfw3/include
+# GLEW
+ INCLUDES += -I../external/glew/include
+# OpenAL Soft
+ INCLUDES += -I../external/openal_soft/include
endif
# define library paths containing required libs
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../src -L/opt/vc/lib
else
- LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/
+ LFLAGS = -L. -L../src
+# external libraries to link with
+# GLFW3
+ LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
+ ifneq ($(PLATFORM_OS),OSX)
+ # OpenAL Soft
+ LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
+ # GLEW
+ LFLAGS += -L../external/glew/lib/$(LIBPATH)
+ endif
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(SUBPLATFORM),LINUX)
+ ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
endif
- ifeq ($(SUBPLATFORM),OSX)
+ ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
@@ -101,7 +125,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -114,7 +138,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
# define additional parameters and flags for windows
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = ../src/resources -Wl,--subsystem,windows
@@ -155,6 +179,8 @@ EXAMPLES = \
models_cubicmap \
audio_sound_loading \
audio_music_stream \
+ fix_dylib \
+
#core_input_gamepad \
@@ -287,13 +313,20 @@ audio_sound_loading: audio_sound_loading.c
audio_music_stream: audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# fix dylib install path name for each executable (MAC)
+fix_dylib:
+ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
+endif
+
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(SUBPLATFORM),OSX)
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
rm -f *.o
else
- ifeq ($(SUBPLATFORM),LINUX)
+ ifeq ($(PLATFORM_OS),LINUX)
find . -type f -executable -delete
rm -f *.o
else