diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core_basic_window_web.c | 89 | ||||
| -rw-r--r-- | examples/makefile | 55 |
2 files changed, 133 insertions, 11 deletions
diff --git a/examples/core_basic_window_web.c b/examples/core_basic_window_web.c new file mode 100644 index 00000000..b35c07e6 --- /dev/null +++ b/examples/core_basic_window_web.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic window +* +* Welcome to raylib! +* +* To test examples, just press F6 and execute raylib_compile_execute script +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
\ No newline at end of file diff --git a/examples/makefile b/examples/makefile index 9763b233..b4d7bfa3 100644 --- a/examples/makefile +++ b/examples/makefile @@ -26,18 +26,21 @@ # WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP -# determine SUBPLATFORM in case PLATFORM_DESKTOP selected +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) - SUBPLATFORM=WINDOWS + PLATFORM_OS=WINDOWS + LIBPATH=win32 else UNAMEOS:=$(shell uname) ifeq ($(UNAMEOS),Linux) - SUBPLATFORM=LINUX + PLATFORM_OS=LINUX + LIBPATH=linux else ifeq ($(UNAMEOS),Darwin) - SUBPLATFORM=OSX + PLATFORM_OS=OSX + LIBPATH=osx endif endif endif @@ -48,9 +51,14 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # define emscripten compiler CC = emcc else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else # define default gcc compiler CC = gcc endif +endif # define compiler flags: # -O2 defines optimization level @@ -74,25 +82,41 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../src +# external libraries headers +# GLFW3 + INCLUDES += -I../external/glfw3/include +# GLEW + INCLUDES += -I../external/glew/include +# OpenAL Soft + INCLUDES += -I../external/openal_soft/include endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../src -L/opt/vc/lib else - LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/ + LFLAGS = -L. -L../src +# external libraries to link with +# GLFW3 + LFLAGS += -L../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../external/glew/lib/$(LIBPATH) + endif endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(SUBPLATFORM),LINUX) + ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal endif - ifeq ($(SUBPLATFORM),OSX) + ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev @@ -101,7 +125,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -114,7 +138,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../src/resources -Wl,--subsystem,windows @@ -155,6 +179,8 @@ EXAMPLES = \ models_cubicmap \ audio_sound_loading \ audio_music_stream \ + fix_dylib \ + #core_input_gamepad \ @@ -287,13 +313,20 @@ audio_sound_loading: audio_sound_loading.c audio_music_stream: audio_music_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +# fix dylib install path name for each executable (MAC) +fix_dylib: +ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file +endif + # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(SUBPLATFORM),OSX) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete rm -f *.o else - ifeq ($(SUBPLATFORM),LINUX) + ifeq ($(PLATFORM_OS),LINUX) find . -type f -executable -delete rm -f *.o else |
