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-rw-r--r--examples/models_box_collisions.c40
1 files changed, 21 insertions, 19 deletions
diff --git a/examples/models_box_collisions.c b/examples/models_box_collisions.c
index 3751041f..ffd0a2af 100644
--- a/examples/models_box_collisions.c
+++ b/examples/models_box_collisions.c
@@ -53,27 +53,29 @@ int main()
collision = false;
// Check collisions player vs enemy-box
- if (CheckCollisionBoxes((Vector3){ playerPosition.x - playerSize.x/2,
- playerPosition.y - playerSize.y/2,
- playerPosition.z - playerSize.z/2 },
- (Vector3){ playerPosition.x + playerSize.x/2,
- playerPosition.y + playerSize.y/2,
- playerPosition.z + playerSize.z/2 },
- (Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
- enemyBoxPos.y - enemyBoxSize.y/2,
- enemyBoxPos.z - enemyBoxSize.z/2 },
- (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
- enemyBoxPos.y + enemyBoxSize.y/2,
- enemyBoxPos.z + enemyBoxSize.z/2 })) collision = true;
+ if (CheckCollisionBoxes(
+ (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
+ playerPosition.y - playerSize.y/2,
+ playerPosition.z - playerSize.z/2 },
+ (Vector3){ playerPosition.x + playerSize.x/2,
+ playerPosition.y + playerSize.y/2,
+ playerPosition.z + playerSize.z/2 }},
+ (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
+ enemyBoxPos.y - enemyBoxSize.y/2,
+ enemyBoxPos.z - enemyBoxSize.z/2 },
+ (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
+ enemyBoxPos.y + enemyBoxSize.y/2,
+ enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true;
// Check collisions player vs enemy-sphere
- if (CheckCollisionBoxSphere((Vector3){ playerPosition.x - playerSize.x/2,
- playerPosition.y - playerSize.y/2,
- playerPosition.z - playerSize.z/2 },
- (Vector3){ playerPosition.x + playerSize.x/2,
- playerPosition.y + playerSize.y/2,
- playerPosition.z + playerSize.z/2 },
- enemySpherePos, enemySphereSize)) collision = true;
+ if (CheckCollisionBoxSphere(
+ (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
+ playerPosition.y - playerSize.y/2,
+ playerPosition.z - playerSize.z/2 },
+ (Vector3){ playerPosition.x + playerSize.x/2,
+ playerPosition.y + playerSize.y/2,
+ playerPosition.z + playerSize.z/2 }},
+ enemySpherePos, enemySphereSize)) collision = true;
if (collision) playerColor = RED;
else playerColor = GREEN;