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-rw-r--r--examples/Makefile6
-rw-r--r--examples/resources/shaders/glsl100/bloom.fs2
-rw-r--r--examples/resources/shaders/glsl100/swirl.fs2
-rw-r--r--examples/resources/shaders/glsl330/bloom.fs4
-rw-r--r--examples/resources/shaders/glsl330/phong.fs3
-rw-r--r--examples/resources/shaders/glsl330/swirl.fs4
6 files changed, 14 insertions, 7 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 74335fe8..534adee8 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -85,6 +85,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),LINUX)
INCLUDES = -I. -I../src -I/usr/local/include/raylib/
+ else ifeq ($(PLATFORM_OS),OSX)
+ INCLUDES = -I. -I../src
else
INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
# external libraries headers
@@ -103,6 +105,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src
+ else ifeq ($(PLATFORM_OS),OSX)
+ LFLAGS = -L. -L../src
else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
# external libraries to link with
@@ -129,7 +133,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+ LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
diff --git a/examples/resources/shaders/glsl100/bloom.fs b/examples/resources/shaders/glsl100/bloom.fs
index 5a08843d..280d2fb6 100644
--- a/examples/resources/shaders/glsl100/bloom.fs
+++ b/examples/resources/shaders/glsl100/bloom.fs
@@ -33,5 +33,5 @@ void main()
else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor;
else tc = sum*sum*0.0075 + texelColor;
- finalColor = tc;
+ gl_FragColor = tc;
} \ No newline at end of file
diff --git a/examples/resources/shaders/glsl100/swirl.fs b/examples/resources/shaders/glsl100/swirl.fs
index e77d4f87..0d6d24f2 100644
--- a/examples/resources/shaders/glsl100/swirl.fs
+++ b/examples/resources/shaders/glsl100/swirl.fs
@@ -20,7 +20,7 @@ float angle = 0.8;
uniform vec2 center = vec2(200.0, 200.0);
-void main (void)
+void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;
diff --git a/examples/resources/shaders/glsl330/bloom.fs b/examples/resources/shaders/glsl330/bloom.fs
index c8cb0d32..0307bc06 100644
--- a/examples/resources/shaders/glsl330/bloom.fs
+++ b/examples/resources/shaders/glsl330/bloom.fs
@@ -17,12 +17,12 @@ void main()
{
vec4 sum = vec4(0);
vec4 tc = vec4(0);
-
+
for (int i = -4; i < 4; i++)
{
for (int j = -3; j < 3; j++)
{
- sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
+ sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
}
}
diff --git a/examples/resources/shaders/glsl330/phong.fs b/examples/resources/shaders/glsl330/phong.fs
index 80e3d673..c14b346a 100644
--- a/examples/resources/shaders/glsl330/phong.fs
+++ b/examples/resources/shaders/glsl330/phong.fs
@@ -29,6 +29,9 @@ uniform float matGlossiness = 50.0;
uniform vec3 lightPosition;
uniform vec3 cameraPosition;
+// Fragment shader output data
+out vec4 fragColor;
+
// Calculate ambient lighting component
vec3 AmbientLighting()
{
diff --git a/examples/resources/shaders/glsl330/swirl.fs b/examples/resources/shaders/glsl330/swirl.fs
index b1dc82f0..80c16cc9 100644
--- a/examples/resources/shaders/glsl330/swirl.fs
+++ b/examples/resources/shaders/glsl330/swirl.fs
@@ -21,7 +21,7 @@ float angle = 0.8;
uniform vec2 center = vec2(200.0, 200.0);
-void main (void)
+void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;
@@ -40,7 +40,7 @@ void main (void)
}
tc += center;
- vec3 color = texture2D(texture0, tc/texSize).rgb;
+ vec3 color = texture(texture0, tc/texSize).rgb;
finalColor = vec4(color, 1.0);;
} \ No newline at end of file