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-rw-r--r--examples/oculus_glfw_sample/rlgl_standalone.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/examples/oculus_glfw_sample/rlgl_standalone.c b/examples/oculus_glfw_sample/rlgl_standalone.c
index 4728160a..33e91631 100644
--- a/examples/oculus_glfw_sample/rlgl_standalone.c
+++ b/examples/oculus_glfw_sample/rlgl_standalone.c
@@ -96,11 +96,19 @@ int main(void)
// Initialize rlgl internal buffers and OpenGL state
rlglInit();
- rlglInitGraphics(0, 0, screenWidth, screenHeight);
- rlClearColor(245, 245, 245, 255); // Define clear color
- rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+ // Initialize viewport and internal projection/modelview matrices
+ rlViewport(0, 0, screenWidth, screenHeight);
+ rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
+ rlLoadIdentity(); // Reset current matrix (PROJECTION)
+ rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection with top-left corner at (0,0)
+ rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
+ rlLoadIdentity(); // Reset current matrix (MODELVIEW)
+
+ rlClearColor(245, 245, 245, 255); // Define clear color
+ rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
+
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; // Cube default position (center)
Camera camera;
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position