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Diffstat (limited to 'games/drturtle/02_drturtle_player.c')
| -rw-r--r-- | games/drturtle/02_drturtle_player.c | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/games/drturtle/02_drturtle_player.c b/games/drturtle/02_drturtle_player.c new file mode 100644 index 00000000..0d8defa2 --- /dev/null +++ b/games/drturtle/02_drturtle_player.c @@ -0,0 +1,212 @@ +/******************************************************************************************* +* +* raylib game - Dr. Turtle & Mr. Gamera +* +* Welcome to raylib! +* +* To test examples, just press F6 and execute raylib_compile_execute script +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This game has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_ENEMIES 10 + +typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen; + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 1280; + const int screenHeight = 720; + + // Init window + InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA"); + + // Load game resources: textures + Texture2D sky = LoadTexture("resources/sky.png"); + Texture2D mountains = LoadTexture("resources/mountains.png"); + Texture2D sea = LoadTexture("resources/sea.png"); + Texture2D title = LoadTexture("resources/title.png"); + Texture2D turtle = LoadTexture("resources/turtle.png"); + Texture2D gamera = LoadTexture("resources/gamera.png"); + + // Define scrolling variables + int backScrolling = 0; + int seaScrolling = 0; + + // Define current screen + GameScreen currentScreen = TITLE; + + // Define player variables + int playerRail = 1; + Rectangle playerBounds = { 30 + 14, playerRail*120 + 90 + 14, 100, 100 }; + bool gameraMode = false; + + // Define additional game variables + int framesCounter = 0; + + SetTargetFPS(60); // Setup game frames per second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + // Game screens management + switch (currentScreen) + { + case TITLE: + { + // Sea scrolling + seaScrolling -= 2; + if (seaScrolling <= -screenWidth) seaScrolling = 0; + + // Press enter to change to gameplay screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + framesCounter = 0; + } + + } break; + case GAMEPLAY: + { + // Background scrolling logic + backScrolling--; + if (backScrolling <= -screenWidth) backScrolling = 0; + + // Sea scrolling logic + seaScrolling -= 8; + if (seaScrolling <= -screenWidth) seaScrolling = 0; + + // Player movement logic + if (IsKeyPressed(KEY_DOWN)) playerRail++; + else if (IsKeyPressed(KEY_UP)) playerRail--; + + // Check player not out of rails + if (playerRail > 4) playerRail = 4; + else if (playerRail < 0) playerRail = 0; + + // Update player bounds + playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 }; + + if (IsKeyPressed(KEY_SPACE)) gameraMode = !gameraMode; + if (IsKeyPressed(KEY_ENTER)) currentScreen = ENDING; + + } break; + case ENDING: + { + // Press enter to play again + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + + // Reset player + playerRail = 1; + playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 }; + + gameraMode = false; + framesCounter = 0; + } + + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw background (common to all screens) + DrawTexture(sky, 0, 0, WHITE); + + DrawTexture(mountains, backScrolling, 0, WHITE); + DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE); + + if (!gameraMode) + { + DrawTexture(sea, seaScrolling, 0, BLUE); + DrawTexture(sea, screenWidth + seaScrolling, 0, BLUE); + } + else + { + DrawTexture(sea, seaScrolling, 0, RED); + DrawTexture(sea, screenWidth + seaScrolling, 0, RED); + } + + switch (currentScreen) + { + case TITLE: + { + // Draw title + //DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); + DrawRectangle(380, 140, 500, 300, GRAY); + + // Draw blinking text + if ((framesCounter/30) % 2) DrawText("PRESS ENTER", 480, 480, 40, BLACK); + + } break; + case GAMEPLAY: + { + // Draw player + //if (!gameraMode) DrawTexture(turtle, playerBounds.x - 14, playerBounds.y - 14, WHITE); + //else DrawTexture(gamera, playerBounds.x - 64, playerBounds.y - 64, WHITE); + + // Draw player bounding box + if (!gameraMode) DrawRectangleRec(playerBounds, GREEN); + else DrawRectangleRec(playerBounds, ORANGE); + + } break; + case ENDING: + { + // Draw a transparent black rectangle that covers all screen + DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); + + DrawText("GAME OVER", 300, 200, 100, MAROON); + + // Draw blinking text + if ((framesCounter/30) % 2) DrawText("PRESS ENTER to REPLAY", 400, 420, 30, LIGHTGRAY); + + } break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload textures + UnloadTexture(sky); + UnloadTexture(mountains); + UnloadTexture(sea); + UnloadTexture(title); + UnloadTexture(turtle); + UnloadTexture(gamera); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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