diff options
Diffstat (limited to 'release/html5/raylib.h')
| -rw-r--r-- | release/html5/raylib.h | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/release/html5/raylib.h b/release/html5/raylib.h index e3a17ebb..19c67712 100644 --- a/release/html5/raylib.h +++ b/release/html5/raylib.h @@ -7,14 +7,18 @@ * Features: * Library written in plain C code (C99) * Uses C# PascalCase/camelCase notation -* Hardware accelerated with OpenGL (1.1, 3.3 or ES2) -* Unique OpenGL abstraction layer [rlgl] -* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF) +* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) +* Unique OpenGL abstraction layer (usable as standalone module): [rlgl] +* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * Multiple textures support, including compressed formats and mipmaps generation -* Basic 3d support for Shapes, Models, Heightmaps and Billboards -* Powerful math module for Vector and Matrix operations [raymath] -* Audio loading and playing with streaming support (WAV and OGG) -* Multiplatform support, including Android devices, Raspberry Pi and HTML5 +* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps +* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support +* Powerful math module for Vector, Matrix and Quaternion operations [raymath] +* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD) +* VR stereo rendering support with configurable HMD device parameters +* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 +* Custom color palette for fancy visuals on raywhite background +* Minimal external dependencies (GLFW3, OpenGL, OpenAL) * * Used external libs: * GLFW3 (www.glfw.org) for window/context management and input @@ -23,6 +27,8 @@ * stb_image_write (Sean Barret) for image writting (PNG) * stb_vorbis (Sean Barret) for ogg audio loading * stb_truetype (Sean Barret) for ttf fonts loading +* jar_xm (Joshua Reisenauer) for XM audio module loading +* jar_mod (Joshua Reisenauer) for MOD audio module loading * OpenAL Soft for audio device/context management * tinfl for data decompression (DEFLATE algorithm) * @@ -37,7 +43,7 @@ * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * -* Copyright (c) 2013 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -536,7 +542,7 @@ typedef enum { HMD_SONY_PLAYSTATION_VR, HMD_RAZER_OSVR, HMD_FOVE_VR, -} HmdDevice; +} VrDevice; #ifdef __cplusplus extern "C" { // Prevents name mangling of functions @@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length); //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) //------------------------------------------------------------------------------------ -void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space -void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires @@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color); void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) void DrawGizmo(Vector3 position); // Draw simple gizmo void DrawLight(Light light); // Draw light in 3D world +void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space //DrawTorus(), DrawTeapot() are useless... //------------------------------------------------------------------------------------ @@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu void UnloadShader(Shader shader); // Unload a custom shader from memory Shader GetDefaultShader(void); // Get default shader -Shader GetStandardShader(void); // Get default shader +Shader GetStandardShader(void); // Get standard shader Texture2D GetDefaultTexture(void); // Get default texture int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location @@ -860,7 +866,7 @@ void DestroyLight(Light light); // Destroy a // VR experience Functions (Module: rlgl) // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ -void InitVrDevice(int hmdDevice); // Init VR device +void InitVrDevice(int vdDevice); // Init VR device void CloseVrDevice(void); // Close VR device void UpdateVrTracking(void); // Update VR tracking (position and orientation) void BeginVrDrawing(void); // Begin VR drawing configuration |
