diff options
Diffstat (limited to 'shaders/gl330/grayscale.fs')
| -rw-r--r-- | shaders/gl330/grayscale.fs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/gl330/grayscale.fs b/shaders/gl330/grayscale.fs new file mode 100644 index 00000000..38337e00 --- /dev/null +++ b/shaders/gl330/grayscale.fs @@ -0,0 +1,20 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 base = texture2D(texture0, fragTexCoord)*tintColor; + + // Convert to grayscale using NTSC conversion weights + float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + + fragColor = vec4(gray, gray, gray, tintColor.a); +}
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