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-rw-r--r--shaders/gl330/phong.vs28
1 files changed, 28 insertions, 0 deletions
diff --git a/shaders/gl330/phong.vs b/shaders/gl330/phong.vs
new file mode 100644
index 00000000..25163902
--- /dev/null
+++ b/shaders/gl330/phong.vs
@@ -0,0 +1,28 @@
+#version 330
+
+// Vertex input data
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+
+// Projection and model data
+uniform mat4 projectionMatrix;
+uniform mat4 modelviewMatrix;
+uniform mat4 modelMatrix;
+
+// Attributes to fragment shader
+out vec2 fragTexCoord;
+out vec3 fragNormal;
+
+void main()
+{
+ // Send texture coord to fragment shader
+ fragTexCoord = vertexTexCoord;
+
+ // Calculate view vector normal from model
+ mat3 normalMatrix = transpose(inverse(mat3(modelMatrix)));
+ fragNormal = normalize(normalMatrix * vertexNormal);
+
+ // Calculate final vertex position
+ gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
+} \ No newline at end of file