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-rw-r--r--shaders/glsl100/fisheye.fs40
1 files changed, 40 insertions, 0 deletions
diff --git a/shaders/glsl100/fisheye.fs b/shaders/glsl100/fisheye.fs
new file mode 100644
index 00000000..e7a4485c
--- /dev/null
+++ b/shaders/glsl100/fisheye.fs
@@ -0,0 +1,40 @@
+#version 100
+
+precision mediump float;
+
+varying vec2 fragTexCoord;
+
+uniform sampler2D texture0;
+uniform vec4 fragTintColor;
+
+// NOTE: Add here your custom variables
+
+const float PI = 3.1415926535;
+
+void main()
+{
+ float aperture = 178.0f;
+ float apertureHalf = 0.5 * aperture * (PI / 180.0);
+ float maxFactor = sin(apertureHalf);
+
+ vec2 uv = vec2(0);
+ vec2 xy = 2.0 * fragTexCoord.xy - 1.0;
+ float d = length(xy);
+
+ if (d < (2.0 - maxFactor))
+ {
+ d = length(xy * maxFactor);
+ float z = sqrt(1.0 - d * d);
+ float r = atan(d, z) / PI;
+ float phi = atan(xy.y, xy.x);
+
+ uv.x = r * cos(phi) + 0.5;
+ uv.y = r * sin(phi) + 0.5;
+ }
+ else
+ {
+ uv = fragTexCoord.xy;
+ }
+
+ gl_FragColor = texture2D(texture0, uv);
+} \ No newline at end of file