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-rw-r--r--shaders/glsl330/base.vs12
1 files changed, 10 insertions, 2 deletions
diff --git a/shaders/glsl330/base.vs b/shaders/glsl330/base.vs
index b0f930b7..638cb8ae 100644
--- a/shaders/glsl330/base.vs
+++ b/shaders/glsl330/base.vs
@@ -1,18 +1,26 @@
#version 330
+// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
+in vec4 vertexColor;
-out vec2 fragTexCoord;
-
+// Input uniform values
uniform mat4 mvpMatrix;
+// Output vertex attributes (to fragment shader)
+out vec2 fragTexCoord;
+out vec4 fragColor;
+
// NOTE: Add here your custom variables
void main()
{
+ // Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ // Calculate final vertex position
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
} \ No newline at end of file