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-rw-r--r--shaders/glsl330/bloom.fs42
1 files changed, 42 insertions, 0 deletions
diff --git a/shaders/glsl330/bloom.fs b/shaders/glsl330/bloom.fs
new file mode 100644
index 00000000..34b6295c
--- /dev/null
+++ b/shaders/glsl330/bloom.fs
@@ -0,0 +1,42 @@
+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 fragTintColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ vec4 sum = vec4(0);
+ vec4 tc = vec4(0);
+
+ for (int i = -4; i < 4; i++)
+ {
+ for (int j = -3; j < 3; j++)
+ {
+ sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
+ }
+ }
+
+ if (texture(texture0, fragTexCoord).r < 0.3)
+ {
+ tc = sum*sum*0.012 + texture(texture0, fragTexCoord);
+ }
+ else
+ {
+ if (texture(texture0, fragTexCoord).r < 0.5)
+ {
+ tc = sum*sum*0.009 + texture(texture0, fragTexCoord);
+ }
+ else
+ {
+ tc = sum*sum*0.0075 + texture(texture0, fragTexCoord);
+ }
+ }
+
+ fragColor = tc;
+} \ No newline at end of file