diff options
Diffstat (limited to 'shaders/glsl330/bloom.fs')
| -rw-r--r-- | shaders/glsl330/bloom.fs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/shaders/glsl330/bloom.fs b/shaders/glsl330/bloom.fs new file mode 100644 index 00000000..34b6295c --- /dev/null +++ b/shaders/glsl330/bloom.fs @@ -0,0 +1,42 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 sum = vec4(0); + vec4 tc = vec4(0); + + for (int i = -4; i < 4; i++) + { + for (int j = -3; j < 3; j++) + { + sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25; + } + } + + if (texture(texture0, fragTexCoord).r < 0.3) + { + tc = sum*sum*0.012 + texture(texture0, fragTexCoord); + } + else + { + if (texture(texture0, fragTexCoord).r < 0.5) + { + tc = sum*sum*0.009 + texture(texture0, fragTexCoord); + } + else + { + tc = sum*sum*0.0075 + texture(texture0, fragTexCoord); + } + } + + fragColor = tc; +}
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