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-rw-r--r--shaders/glsl330/blur.fs29
1 files changed, 29 insertions, 0 deletions
diff --git a/shaders/glsl330/blur.fs b/shaders/glsl330/blur.fs
new file mode 100644
index 00000000..44ea42b1
--- /dev/null
+++ b/shaders/glsl330/blur.fs
@@ -0,0 +1,29 @@
+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 fragTintColor;
+
+// NOTE: Add here your custom variables
+
+const float renderWidth = 1280.0;
+const float renderHeight = 720.0;
+
+float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
+float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);
+
+void main()
+{
+ vec3 tc = texture(texture0, fragTexCoord).rgb*weight[0];
+
+ for (int i = 1; i < 3; i++)
+ {
+ tc += texture(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
+ tc += texture(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
+ }
+
+ fragColor = vec4(tc, 1.0);
+} \ No newline at end of file