diff options
Diffstat (limited to 'shaders/glsl330/blur.fs')
| -rw-r--r-- | shaders/glsl330/blur.fs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/shaders/glsl330/blur.fs b/shaders/glsl330/blur.fs new file mode 100644 index 00000000..44ea42b1 --- /dev/null +++ b/shaders/glsl330/blur.fs @@ -0,0 +1,29 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +const float renderWidth = 1280.0; +const float renderHeight = 720.0; + +float offset[3] = float[](0.0, 1.3846153846, 3.2307692308); +float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703); + +void main() +{ + vec3 tc = texture(texture0, fragTexCoord).rgb*weight[0]; + + for (int i = 1; i < 3; i++) + { + tc += texture(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i]; + tc += texture(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i]; + } + + fragColor = vec4(tc, 1.0); +}
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