diff options
Diffstat (limited to 'shaders/glsl330/blur.fs')
| -rw-r--r-- | shaders/glsl330/blur.fs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/glsl330/blur.fs b/shaders/glsl330/blur.fs index 7c31f727..e4df406d 100644 --- a/shaders/glsl330/blur.fs +++ b/shaders/glsl330/blur.fs @@ -6,15 +6,16 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables -const float renderWidth = 1280.0; -const float renderHeight = 720.0; +// NOTE: Render size values must be passed from code +const float renderWidth = 800; +const float renderHeight = 450; float offset[3] = float[](0.0, 1.3846153846, 3.2307692308); float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703); |
