diff options
Diffstat (limited to 'shaders/glsl330/dream_vision.fs')
| -rw-r--r-- | shaders/glsl330/dream_vision.fs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/shaders/glsl330/dream_vision.fs b/shaders/glsl330/dream_vision.fs new file mode 100644 index 00000000..0ea4ce20 --- /dev/null +++ b/shaders/glsl330/dream_vision.fs @@ -0,0 +1,34 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 color = texture(texture0, fragTexCoord); + + color += texture(texture0, fragTexCoord + 0.001); + color += texture(texture0, fragTexCoord + 0.003); + color += texture(texture0, fragTexCoord + 0.005); + color += texture(texture0, fragTexCoord + 0.007); + color += texture(texture0, fragTexCoord + 0.009); + color += texture(texture0, fragTexCoord + 0.011); + + color += texture(texture0, fragTexCoord - 0.001); + color += texture(texture0, fragTexCoord - 0.003); + color += texture(texture0, fragTexCoord - 0.005); + color += texture(texture0, fragTexCoord - 0.007); + color += texture(texture0, fragTexCoord - 0.009); + color += texture(texture0, fragTexCoord - 0.011); + + color.rgb = vec3((color.r + color.g + color.b)/3.0); + color = color/9.5; + + fragColor = color; +}
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