diff options
Diffstat (limited to 'shaders/glsl330/grayscale.fs')
| -rw-r--r-- | shaders/glsl330/grayscale.fs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/glsl330/grayscale.fs b/shaders/glsl330/grayscale.fs index d4a8824f..5b3e11be 100644 --- a/shaders/glsl330/grayscale.fs +++ b/shaders/glsl330/grayscale.fs @@ -6,7 +6,7 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; @@ -16,7 +16,7 @@ out vec4 finalColor; void main() { // Texel color fetching from texture sampler - vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; // Convert texel color to grayscale using NTSC conversion weights float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); |
