diff options
Diffstat (limited to 'shaders/glsl330/grayscale.fs')
| -rw-r--r-- | shaders/glsl330/grayscale.fs | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/shaders/glsl330/grayscale.fs b/shaders/glsl330/grayscale.fs index b3a695bf..d4a8824f 100644 --- a/shaders/glsl330/grayscale.fs +++ b/shaders/glsl330/grayscale.fs @@ -1,20 +1,26 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables void main() { - vec4 base = texture(texture0, fragTexCoord)*fragTintColor; + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; - // Convert to grayscale using NTSC conversion weights - float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); - fragColor = vec4(gray, gray, gray, fragTintColor.a); + // Calculate final fragment color + finalColor = vec4(gray, gray, gray, texelColor.a); }
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