diff options
Diffstat (limited to 'shaders/glsl330/phong.fs')
| -rw-r--r-- | shaders/glsl330/phong.fs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/glsl330/phong.fs b/shaders/glsl330/phong.fs index c14b346a..b2414a15 100644 --- a/shaders/glsl330/phong.fs +++ b/shaders/glsl330/phong.fs @@ -6,7 +6,7 @@ in vec3 fragNormal; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; @@ -44,7 +44,7 @@ vec3 DiffuseLighting(in vec3 N, in vec3 L) // Lambertian reflection calculation float diffuse = clamp(dot(N, L), 0, 1); - return (fragTintColor.xyz*lightDiffuseColor*lightIntensity*diffuse); + return (colDiffuse.xyz*lightDiffuseColor*lightIntensity*diffuse); } // Calculate specular lighting component |
