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Diffstat (limited to 'shaders/glsl330/phong.vs')
| -rw-r--r-- | shaders/glsl330/phong.vs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/shaders/glsl330/phong.vs b/shaders/glsl330/phong.vs deleted file mode 100644 index d68d9b3f..00000000 --- a/shaders/glsl330/phong.vs +++ /dev/null @@ -1,29 +0,0 @@ -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; - -// Input uniform values -uniform mat4 mvpMatrix; - -// Output vertex attributes (to fragment shader) -out vec2 fragTexCoord; -out vec3 fragNormal; - -// NOTE: Add here your custom variables -uniform mat4 modelMatrix; - -void main() -{ - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - - // Calculate view vector normal from model - mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); - fragNormal = normalize(normalMatrix*vertexNormal); - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -}
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