diff options
Diffstat (limited to 'shaders/glsl330/predator.fs')
| -rw-r--r-- | shaders/glsl330/predator.fs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/shaders/glsl330/predator.fs b/shaders/glsl330/predator.fs new file mode 100644 index 00000000..85c93d0c --- /dev/null +++ b/shaders/glsl330/predator.fs @@ -0,0 +1,27 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec3 color = texture(texture0, fragTexCoord).rgb; + vec3 colors[3]; + colors[0] = vec3(0.0, 0.0, 1.0); + colors[1] = vec3(1.0, 1.0, 0.0); + colors[2] = vec3(1.0, 0.0, 0.0); + + float lum = (color.r + color.g + color.b)/3.0; + + int ix = (lum < 0.5)? 0:1; + + vec3 tc = mix(colors[ix], colors[ix + 1], (lum - float(ix)*0.5)/0.5); + + fragColor = vec4(tc, 1.0); +}
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