diff options
Diffstat (limited to 'shaders/glsl330/predator.fs')
| -rw-r--r-- | shaders/glsl330/predator.fs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/shaders/glsl330/predator.fs b/shaders/glsl330/predator.fs index 85c93d0c..9269dfd4 100644 --- a/shaders/glsl330/predator.fs +++ b/shaders/glsl330/predator.fs @@ -1,27 +1,32 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables void main() { - vec3 color = texture(texture0, fragTexCoord).rgb; + // Texel color fetching from texture sampler + vec3 texelColor = texture(texture0, fragTexCoord).rgb; vec3 colors[3]; colors[0] = vec3(0.0, 0.0, 1.0); colors[1] = vec3(1.0, 1.0, 0.0); colors[2] = vec3(1.0, 0.0, 0.0); - float lum = (color.r + color.g + color.b)/3.0; + float lum = (texelColor.r + texelColor.g + texelColor.b)/3.0; int ix = (lum < 0.5)? 0:1; vec3 tc = mix(colors[ix], colors[ix + 1], (lum - float(ix)*0.5)/0.5); - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); }
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