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-rw-r--r--shaders/glsl330/predator.fs15
1 files changed, 10 insertions, 5 deletions
diff --git a/shaders/glsl330/predator.fs b/shaders/glsl330/predator.fs
index 85c93d0c..9269dfd4 100644
--- a/shaders/glsl330/predator.fs
+++ b/shaders/glsl330/predator.fs
@@ -1,27 +1,32 @@
#version 330
+// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
+in vec4 fragColor;
-out vec4 fragColor;
-
+// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
+// Output fragment color
+out vec4 finalColor;
+
// NOTE: Add here your custom variables
void main()
{
- vec3 color = texture(texture0, fragTexCoord).rgb;
+ // Texel color fetching from texture sampler
+ vec3 texelColor = texture(texture0, fragTexCoord).rgb;
vec3 colors[3];
colors[0] = vec3(0.0, 0.0, 1.0);
colors[1] = vec3(1.0, 1.0, 0.0);
colors[2] = vec3(1.0, 0.0, 0.0);
- float lum = (color.r + color.g + color.b)/3.0;
+ float lum = (texelColor.r + texelColor.g + texelColor.b)/3.0;
int ix = (lum < 0.5)? 0:1;
vec3 tc = mix(colors[ix], colors[ix + 1], (lum - float(ix)*0.5)/0.5);
- fragColor = vec4(tc, 1.0);
+ finalColor = vec4(tc, 1.0);
} \ No newline at end of file