diff options
Diffstat (limited to 'shaders/glsl330/scanlines.fs')
| -rw-r--r-- | shaders/glsl330/scanlines.fs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/shaders/glsl330/scanlines.fs b/shaders/glsl330/scanlines.fs index 177f000d..22dc9cd5 100644 --- a/shaders/glsl330/scanlines.fs +++ b/shaders/glsl330/scanlines.fs @@ -6,20 +6,23 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables +// NOTE: Render size values must be passed from code +const float renderWidth = 800; +const float renderHeight = 450; float offset = 0.0; -float frequency = 720.0/3.0; uniform float time; void main() { + float frequency = renderHeight/3.0; /* // Scanlines method 1 float tval = 0; //time |
