diff options
Diffstat (limited to 'shaders/glsl330/swirl.fs')
| -rw-r--r-- | shaders/glsl330/swirl.fs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/glsl330/swirl.fs b/shaders/glsl330/swirl.fs index 80c16cc9..c4b66768 100644 --- a/shaders/glsl330/swirl.fs +++ b/shaders/glsl330/swirl.fs @@ -6,15 +6,16 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables -const float renderWidth = 800.0; // HARDCODED for example! -const float renderHeight = 480.0; // Use uniforms instead... +// NOTE: Render size values must be passed from code +const float renderWidth = 800; +const float renderHeight = 450; float radius = 250.0; float angle = 0.8; |
