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+#**************************************************************************************************
+#
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#
+# Copyright (c) 2014 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+PLATFORM ?= PLATFORM_DESKTOP
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS=WINDOWS
+ else
+ UNAMEOS:=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ else
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ endif
+ endif
+ endif
+endif
+
+# define raylib graphics api depending on selected platform
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
+ GRAPHICS = GRAPHICS_API_OPENGL_ES2
+else
+ # define raylib graphics api to use (OpenGL 1.1 by default)
+ GRAPHICS ?= GRAPHICS_API_OPENGL_11
+ #GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ GRAPHICS = GRAPHICS_API_OPENGL_ES2
+endif
+
+# NOTE: makefiles targets require tab indentation
+
+# define compiler: gcc for C program, define as g++ for C++
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # define emscripten compiler
+ CC = emcc
+else
+ # define default gcc compiler
+ CC = gcc
+endif
+
+# define compiler flags:
+# -O1 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized, faster)
+CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline
+
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../src
+# external libraries headers
+# GLFW3
+ INCLUDES += -I../external/glfw3/include
+# GLEW
+ INCLUDES += -I../external/glew/include
+# OpenAL Soft
+ INCLUDES += -I../external/openal_soft/include
+endif
+
+# define all object files required
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o
+else
+ #GLAD only required on desktop platform
+ OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o
+endif
+
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is raylib
+default: raylib
+
+# compile raylib library
+raylib: $(OBJS)
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ emcc -O1 $(OBJS) -o libraylib.bc
+else
+ ar rcs libraylib.a $(OBJS)
+endif
+
+# compile core module
+# emcc core.c -o core.bc -DPLATFORM_DESKTOP
+core.o: core.c
+ $(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+
+# compile rlgl module
+rlgl.o: rlgl.c
+ $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+
+# compile glad module
+glad.o: glad.c
+ $(CC) -c glad.c $(CFLAGS) $(INCLUDES)
+
+# compile shapes module
+shapes.o: shapes.c
+ $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+
+# compile textures module
+textures.o: textures.c
+ $(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+
+# compile text module
+text.o: text.c
+ $(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+
+# compile models module
+models.o: models.c
+ $(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+
+# compile audio module
+audio.o: audio.c
+ $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile stb_vorbis library
+stb_vorbis.o: stb_vorbis.c
+ $(CC) -c stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM)
+
+# compile utils module
+utils.o: utils.c
+ $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile camera module
+camera.o: camera.c
+ $(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile gestures module
+gestures.o: gestures.c
+ $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ rm -f *.o libraylib.a
+ else
+ ifeq ($(PLATFORM_OS),LINUX)
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+ else
+ del *.o libraylib.a
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o libraylib.a
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o libraylib.bc
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.o : %.c
+# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)