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-rw-r--r--src/audio.c52
1 files changed, 50 insertions, 2 deletions
diff --git a/src/audio.c b/src/audio.c
index 0be257d9..ededf4ae 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -97,9 +97,10 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
+static bool mixChannelsActive_g[4]; // What mix channels are currently active
static bool musicEnabled = false;
-static Music currentMusic; // Current music loaded
- // NOTE: Only one music file playing at a time
+static Music currentMusic; // Current music loaded
+ // NOTE: Only one music file playing at a time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -164,6 +165,53 @@ void CloseAudioDevice(void)
alcCloseDevice(device);
}
+// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+bool AudioDeviceReady(void)
+{
+ ALCcontext *context = alcGetCurrentContext();
+ if (context == NULL) return false;
+ else{
+ ALCdevice *device = alcGetContextsDevice(context);
+ if (device == NULL) return false;
+ else return true;
+ }
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Custom audio output
+//----------------------------------------------------------------------------------
+
+// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
+// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
+AudioContext* InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels)
+{
+ if(!AudioDeviceReady()) InitAudioDevice();
+ else StopMusicStream();
+
+ if(!mixChannelsActive_g[mixChannel]){
+ AudioContext *ac = malloc(sizeof(AudioContext));
+ ac->sampleRate = sampleRate;
+ ac->bitsPerSample = bitsPerSample;
+ ac->mixChannel = mixChannel;
+ ac->channels = channels;
+ mixChannelsActive_g[mixChannel] = true;
+ return ac;
+ }
+ return NULL;
+}
+
+// Frees buffer in audio context
+void CloseAudioContext(AudioContext *ctx)
+{
+ if(ctx){
+ mixChannelsActive_g[ctx->mixChannel] = false;
+ free(ctx);
+ }
+}
+
+
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------