diff options
Diffstat (limited to 'src/audio.c')
| -rw-r--r-- | src/audio.c | 288 |
1 files changed, 144 insertions, 144 deletions
diff --git a/src/audio.c b/src/audio.c index 2866de49..e1d9b4a1 100644 --- a/src/audio.c +++ b/src/audio.c @@ -3,21 +3,21 @@ * raylib.audio * * Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles -* -* Uses external lib: +* +* Uses external lib: * OpenAL - Audio device management lib * stb_vorbis - Ogg audio files loading -* +* * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -* This software is provided "as-is", without any express or implied warranty. In no event +* +* This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * -* Permission is granted to anyone to use this software for any purpose, including commercial +* Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -54,16 +54,16 @@ // NOTE: Anything longer than ~10 seconds should be streamed... typedef struct Music { stb_vorbis *stream; - - ALuint buffers[MUSIC_STREAM_BUFFERS]; - ALuint source; - ALenum format; - + + ALuint buffers[MUSIC_STREAM_BUFFERS]; + ALuint source; + ALenum format; + int channels; int sampleRate; - int totalSamplesLeft; - bool loop; - + int totalSamplesLeft; + bool loop; + } Music; // Wave file data @@ -72,7 +72,7 @@ typedef struct Wave { unsigned int dataSize; // Data size in bytes unsigned int sampleRate; short bitsPerSample; - short channels; + short channels; } Wave; //---------------------------------------------------------------------------------- @@ -102,22 +102,22 @@ void InitAudioDevice() { // Open and initialize a device with default settings ALCdevice *device = alcOpenDevice(NULL); - + if(!device) TraceLog(ERROR, "Could not open audio device"); ALCcontext *context = alcCreateContext(device, NULL); - + if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE) { if(context != NULL) alcDestroyContext(context); - + alcCloseDevice(device); - + TraceLog(ERROR, "Could not setup audio context"); } TraceLog(INFO, "Audio device and context initialized successfully: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER)); - + // Listener definition (just for 2D) alListener3f(AL_POSITION, 0, 0, 0); alListener3f(AL_VELOCITY, 0, 0, 0); @@ -131,7 +131,7 @@ void CloseAudioDevice() ALCdevice *device; ALCcontext *context = alcGetCurrentContext(); - + if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing"); device = alcGetContextsDevice(context); @@ -150,41 +150,41 @@ Sound LoadSound(char *fileName) { Sound sound; Wave wave; - + // NOTE: The entire file is loaded to memory to play it all at once (no-streaming) - + // Audio file loading // NOTE: Buffer space is allocated inside function, Wave must be freed - + if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName); else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName); else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); - + if (wave.data != NULL) { ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample - if (wave.channels == 1) + if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; - } - else if (wave.channels == 2) + } + else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } - + // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source - alSourcef(source, AL_PITCH, 1); + alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); - + // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; @@ -195,17 +195,17 @@ Sound LoadSound(char *fileName) // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); - + // Unallocate WAV data UnloadWave(wave); - - TraceLog(INFO, "[%s] Sound file loaded successfully", fileName); + + TraceLog(INFO, "[%s] Sound file loaded successfully", fileName); TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels); - + sound.source = source; sound.buffer = buffer; } - + return sound; } @@ -220,9 +220,9 @@ Sound LoadSoundFromRES(const char *rresName, int resId) unsigned char version; // rRES file version and subversion char useless; // rRES header reserved data short numRes; - + ResInfoHeader infoHeader; - + FILE *rresFile = fopen(rresName, "rb"); if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName); @@ -235,7 +235,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) fread(&id[3], sizeof(char), 1, rresFile); fread(&version, sizeof(char), 1, rresFile); fread(&useless, sizeof(char), 1, rresFile); - + if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); @@ -244,11 +244,11 @@ Sound LoadSoundFromRES(const char *rresName, int resId) { // Read number of resources embedded fread(&numRes, sizeof(short), 1, rresFile); - + for (int i = 0; i < numRes; i++) { fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile); - + if (infoHeader.id == resId) { found = true; @@ -258,56 +258,56 @@ Sound LoadSoundFromRES(const char *rresName, int resId) { // TODO: Check data compression type // NOTE: We suppose compression type 2 (DEFLATE - default) - + // Reading SOUND parameters Wave wave; short sampleRate, bps; char channels, reserved; - + fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency) fread(&bps, sizeof(short), 1, rresFile); // Bits per sample fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo) fread(&reserved, 1, 1, rresFile); // <reserved> - + wave.sampleRate = sampleRate; wave.dataSize = infoHeader.srcSize; wave.bitsPerSample = bps; wave.channels = (short)channels; - + unsigned char *data = malloc(infoHeader.size); fread(data, infoHeader.size, 1, rresFile); - + wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize); - + free(data); - + // Convert wave to Sound (OpenAL) ALenum format = 0; - + // The OpenAL format is worked out by looking at the number of channels and the bits per sample - if (wave.channels == 1) + if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; - } - else if (wave.channels == 2) + } + else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } - - + + // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source - alSourcef(source, AL_PITCH, 1); + alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); - + // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; @@ -318,12 +318,12 @@ Sound LoadSoundFromRES(const char *rresName, int resId) // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); - + // Unallocate WAV data UnloadWave(wave); TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate); - + sound.source = source; sound.buffer = buffer; } @@ -344,18 +344,18 @@ Sound LoadSoundFromRES(const char *rresName, int resId) case 4: break; // RAW: No parameters default: break; } - + // Jump DATA to read next infoHeader fseek(rresFile, infoHeader.size, SEEK_CUR); - } + } } } - + fclose(rresFile); } - + if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId); - + return sound; } @@ -370,7 +370,7 @@ void UnloadSound(Sound sound) void PlaySound(Sound sound) { alSourcePlay(sound.source); // Play the sound - + //TraceLog(INFO, "Playing sound"); // Find the current position of the sound being played @@ -380,7 +380,7 @@ void PlaySound(Sound sound) // //int sampleRate; //alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps) - + //float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound //or //float result; @@ -404,10 +404,10 @@ bool SoundIsPlaying(Sound sound) { bool playing = false; ALint state; - + alGetSourcei(sound.source, AL_SOURCE_STATE, &state); if (state == AL_PLAYING) playing = true; - + return playing; } @@ -434,49 +434,49 @@ void PlayMusicStream(char *fileName) { // Stop current music, clean buffers, unload current stream StopMusicStream(); - + // Open audio stream currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL); - + if (currentMusic.stream == NULL) TraceLog(WARNING, "[%s] Could not open ogg audio file", fileName); else { // Get file info stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream); - + currentMusic.channels = info.channels; currentMusic.sampleRate = info.sample_rate; - + TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); - + if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16; else currentMusic.format = AL_FORMAT_MONO16; - + currentMusic.loop = true; // We loop by default musicEnabled = true; - + // Create an audio source alGenSources(1, ¤tMusic.source); // Generate pointer to audio source - alSourcef(currentMusic.source, AL_PITCH, 1); + alSourcef(currentMusic.source, AL_PITCH, 1); alSourcef(currentMusic.source, AL_GAIN, 1); alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue! - + // Generate two OpenAL buffers alGenBuffers(2, currentMusic.buffers); // Fill buffers with music... BufferMusicStream(currentMusic.buffers[0]); BufferMusicStream(currentMusic.buffers[1]); - + // Queue buffers and start playing alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); alSourcePlay(currentMusic.source); - + // NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate() currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; @@ -491,15 +491,15 @@ void StopMusicStream() if (musicEnabled) { alSourceStop(currentMusic.source); - + EmptyMusicStream(); // Empty music buffers - + alDeleteSources(1, ¤tMusic.source); alDeleteBuffers(2, currentMusic.buffers); - + stb_vorbis_close(currentMusic.stream); } - + musicEnabled = false; } @@ -514,9 +514,9 @@ void PauseMusicStream() bool MusicIsPlaying() { ALenum state; - + alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); - + return (state == AL_PLAYING); } @@ -530,7 +530,7 @@ void SetMusicVolume(float volume) float GetMusicTimeLength() { float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream); - + return totalSeconds; } @@ -538,11 +538,11 @@ float GetMusicTimeLength() float GetMusicTimePlayed() { int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; - + int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft; - + float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels); - + return secondsPlayed; } @@ -553,30 +553,30 @@ float GetMusicTimePlayed() // Fill music buffers with new data from music stream static bool BufferMusicStream(ALuint buffer) { - short pcm[MUSIC_BUFFER_SIZE]; - - int size = 0; // Total size of data steamed (in bytes) - int streamedBytes = 0; // Bytes of data obtained in one samples get - + short pcm[MUSIC_BUFFER_SIZE]; + + int size = 0; // Total size of data steamed (in bytes) + int streamedBytes = 0; // Bytes of data obtained in one samples get + bool active = true; // We can get more data from stream (not finished) - + if (musicEnabled) { while (size < MUSIC_BUFFER_SIZE) { streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size); - + if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels); else break; } - + TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size); } - - if (size > 0) + + if (size > 0) { alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate); - + currentMusic.totalSamplesLeft -= size; } else @@ -585,21 +585,21 @@ static bool BufferMusicStream(ALuint buffer) TraceLog(WARNING, "No more data obtained from stream"); } - return active; + return active; } // Empty music buffers static void EmptyMusicStream() { - ALuint buffer = 0; + ALuint buffer = 0; int queued = 0; - + alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued); - + while(queued > 0) { alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); - + queued--; } } @@ -610,12 +610,12 @@ extern void UpdateMusicStream() ALuint buffer = 0; ALint processed = 0; bool active = true; - + if (musicEnabled) { // Get the number of already processed buffers (if any) alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed); - + while (processed > 0) { // Recover processed buffer for refill @@ -623,32 +623,32 @@ extern void UpdateMusicStream() // Refill buffer active = BufferMusicStream(buffer); - + // If no more data to stream, restart music (if loop) - if ((!active) && (currentMusic.loop)) + if ((!active) && (currentMusic.loop)) { if (currentMusic.loop) { stb_vorbis_seek_start(currentMusic.stream); currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; - + active = BufferMusicStream(buffer); } } - + // Add refilled buffer to queue again... don't let the music stop! alSourceQueueBuffers(currentMusic.source, 1, &buffer); - + if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data..."); - + processed--; } - + ALenum state; alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); - + if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source); - + if (!active) StopMusicStream(); } } @@ -678,16 +678,16 @@ static Wave LoadWAV(const char *fileName) char subChunkID[4]; long subChunkSize; } WaveData; - + RiffHeader riffHeader; WaveFormat waveFormat; WaveData waveData; - + Wave wave; FILE *wavFile; - + wavFile = fopen(fileName, "rb"); - + if (!wavFile) { TraceLog(WARNING, "[%s] Could not open WAV file", fileName); @@ -696,7 +696,7 @@ static Wave LoadWAV(const char *fileName) { // Read in the first chunk into the struct fread(&riffHeader, sizeof(RiffHeader), 1, wavFile); - + // Check for RIFF and WAVE tags if (((riffHeader.chunkID[0] != 'R') || (riffHeader.chunkID[1] != 'I') || (riffHeader.chunkID[2] != 'F') || (riffHeader.chunkID[3] != 'F')) || ((riffHeader.format[0] != 'W') || (riffHeader.format[1] != 'A') || (riffHeader.format[2] != 'V') || (riffHeader.format[3] != 'E'))) @@ -707,7 +707,7 @@ static Wave LoadWAV(const char *fileName) { // Read in the 2nd chunk for the wave info fread(&waveFormat, sizeof(WaveFormat), 1, wavFile); - + // Check for fmt tag if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') || (waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' ')) @@ -718,10 +718,10 @@ static Wave LoadWAV(const char *fileName) { // Check for extra parameters; if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR); - + // Read in the the last byte of data before the sound file fread(&waveData, sizeof(WaveData), 1, wavFile); - + // Check for data tag if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') || (waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a')) @@ -731,17 +731,17 @@ static Wave LoadWAV(const char *fileName) else { // Allocate memory for data - wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize); - + wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize); + // Read in the sound data into the soundData variable fread(wave.data, waveData.subChunkSize, 1, wavFile); - + // Now we set the variables that we need later wave.dataSize = waveData.subChunkSize; wave.sampleRate = waveFormat.sampleRate; wave.channels = waveFormat.numChannels; wave.bitsPerSample = waveFormat.bitsPerSample; - + TraceLog(INFO, "[%s] Wave file loaded successfully", fileName); } } @@ -749,7 +749,7 @@ static Wave LoadWAV(const char *fileName) fclose(wavFile); } - + return wave; } @@ -757,42 +757,42 @@ static Wave LoadWAV(const char *fileName) static Wave LoadOGG(char *fileName) { Wave wave; - + stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL); stb_vorbis_info info = stb_vorbis_get_info(oggFile); - + wave.sampleRate = info.sample_rate; wave.bitsPerSample = 16; wave.channels = info.channels; - + TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels); int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile) * info.channels); - + wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes - + TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength); - + float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile); - + TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds); - + if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds); - + int totalSamples = totalSeconds*info.sample_rate*info.channels; - + TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples); - - //short *data + + //short *data wave.data = malloc(sizeof(short)*totalSamplesLength); int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength); - + TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained); stb_vorbis_close(oggFile); - + return wave; } |
