diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 22 |
1 files changed, 21 insertions, 1 deletions
@@ -545,7 +545,7 @@ void BeginDrawing(void) if (IsPosproShaderEnabled()) rlEnablePostproFBO(); - rlClearScreenBuffers(); + rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) @@ -656,6 +656,26 @@ void End3dMode(void) rlDisableDepthTest(); // Disable DEPTH_TEST for 2D } +// Initializes render texture for drawing +void BeginTextureMode(RenderTexture2D target) +{ + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + rlEnableRenderTexture(target.id); + + rlClearScreenBuffers(); // Clear render texture buffers + + rlLoadIdentity(); // Reset current matrix (MODELVIEW) +} + +// Ends drawing to render texture +void EndTextureMode(void) +{ + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + rlDisableRenderTexture(); +} + // Set target FPS for the game void SetTargetFPS(int fps) { |
