diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 629 |
1 files changed, 112 insertions, 517 deletions
@@ -9,7 +9,7 @@ * PLATFORM_ANDROID - Only OpenGL ES 2.0 devices * PLATFORM_RPI - Rapsberry Pi (tested on Raspbian) * PLATFORM_WEB - Emscripten, HTML5 -* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror) +* Oculus Rift CV1 (with desktop mirror) - View [rlgl] module to enable it * * On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic * device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX). @@ -54,18 +54,6 @@ #include <string.h> // String function definitions, memset() #include <errno.h> // Macros for reporting and retrieving error conditions through error codes -#if defined(PLATFORM_OCULUS) - #define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base -#endif - -#if defined(PLATFORM_DESKTOP) - #include "external/glad.h" // GLAD library: Manage OpenGL headers and extensions -#endif - -#if defined(PLATFORM_OCULUS) - #include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL -#endif - #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management @@ -138,31 +126,7 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -#if defined(PLATFORM_OCULUS) -typedef struct OculusBuffer { - ovrTextureSwapChain textureChain; - GLuint depthId; - GLuint fboId; - int width; - int height; -} OculusBuffer; - -typedef struct OculusMirror { - ovrMirrorTexture texture; - GLuint fboId; - int width; - int height; -} OculusMirror; - -typedef struct OculusLayer { - ovrViewScaleDesc viewScaleDesc; - ovrLayerEyeFov eyeLayer; // layer 0 - //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI - Matrix eyeProjections[2]; - int width; - int height; -} OculusLayer; -#endif +// ... //---------------------------------------------------------------------------------- // Global Variables Definition @@ -209,35 +173,22 @@ float gamepadAxisValues[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis st #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) -static EGLDisplay display; // Native display device (physical screen connection) -static EGLSurface surface; // Surface to draw on, framebuffers (connected to context) -static EGLContext context; // Graphic context, mode in which drawing can be done -static EGLConfig config; // Graphic config -static uint64_t baseTime; // Base time measure for hi-res timer -static bool windowShouldClose = false; // Flag to set window for closing -#endif - -#if defined(PLATFORM_OCULUS) -// OVR device variables -static ovrSession session; -static ovrHmdDesc hmdDesc; -static ovrGraphicsLuid luid; -static OculusLayer layer; -static OculusBuffer buffer; -static OculusMirror mirror; -static unsigned int frameIndex = 0; -#endif - -static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) -static int screenWidth, screenHeight; // Screen width and height (used render area) -static int renderWidth, renderHeight; // Framebuffer width and height (render area) - // NOTE: Framebuffer could include black bars +static EGLDisplay display; // Native display device (physical screen connection) +static EGLSurface surface; // Surface to draw on, framebuffers (connected to context) +static EGLContext context; // Graphic context, mode in which drawing can be done +static EGLConfig config; // Graphic config +static uint64_t baseTime; // Base time measure for hi-res timer +static bool windowShouldClose = false; // Flag to set window for closing +#endif +// Display size-related data +static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) +static int screenWidth, screenHeight; // Screen width and height (used render area) +static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required) static int renderOffsetX = 0; // Offset X from render area (must be divided by 2) static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size) -static Matrix cameraView; // Store camera view matrix (required for Oculus Rift) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) static const char *windowTitle; // Window text title... @@ -262,7 +213,7 @@ static bool cursorHidden; // Track if cursor is hidden #endif static Vector2 mousePosition; // Mouse position on screen -static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen +static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen #if defined(PLATFORM_DESKTOP) static char **dropFilesPath; // Store dropped files paths as strings @@ -274,20 +225,19 @@ static double updateTime, drawTime; // Time measures for update and draw static double frameTime; // Time measure for one frame static double targetTime = 0.0; // Desired time for one frame, if 0 not applied -static char configFlags = 0; // Configuration flags (bit based) +static char configFlags = 0; // Configuration flags (bit based) static bool showLogo = false; // Track if showing logo at init is enabled //---------------------------------------------------------------------------------- // Other Modules Functions Declaration (required by core) //---------------------------------------------------------------------------------- -extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow() -extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory +extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow() +extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static void InitDisplay(int width, int height); // Initialize display device and framebuffer -static void InitGraphics(void); // Initialize OpenGL graphics +static void InitGraphicsDevice(int width, int height); // Initialize graphics device static void SetupFramebufferSize(int displayWidth, int displayHeight); static void InitTimer(void); // Initialize timer static double GetTime(void); // Returns time since InitTimer() was run @@ -336,19 +286,6 @@ static void InitGamepad(void); // Init raw gamepad inpu static void *GamepadThread(void *arg); // Mouse reading thread #endif -#if defined(PLATFORM_OCULUS) -// Oculus Rift functions -static Matrix FromOvrMatrix(ovrMatrix4f ovrM); -static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); -static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); -static void SetOculusBuffer(ovrSession session, OculusBuffer buffer); -static void UnsetOculusBuffer(OculusBuffer buffer); -static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers -static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers -static void BlitOculusMirror(ovrSession session, OculusMirror mirror); -static OculusLayer InitOculusLayer(ovrSession session); -#endif - //---------------------------------------------------------------------------------- // Module Functions Definition - Window and OpenGL Context Functions //---------------------------------------------------------------------------------- @@ -361,11 +298,8 @@ void InitWindow(int width, int height, const char *title) // Store window title (could be useful...) windowTitle = title; - // Init device display (monitor, LCD, ...) - InitDisplay(width, height); - - // Init OpenGL graphics - InitGraphics(); + // Init graphics device (display device and OpenGL context) + InitGraphicsDevice(width, height); // Load default font for convenience // NOTE: External function (defined in module: text) @@ -397,11 +331,6 @@ void InitWindow(int width, int height, const char *title) //emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback); #endif -#if defined(PLATFORM_OCULUS) - // Recenter OVR tracking origin - ovr_RecenterTrackingOrigin(session); -#endif - mousePosition.x = (float)screenWidth/2.0f; mousePosition.y = (float)screenHeight/2.0f; @@ -510,74 +439,20 @@ void CloseWindow(void) eglTerminate(display); display = EGL_NO_DISPLAY; - } + } #endif -#if defined(PLATFORM_OCULUS) - ovr_Destroy(session); // Must be called after glfwTerminate() - ovr_Shutdown(); +#if defined(PLATFORM_RPI) + // Wait for mouse and gamepad threads to finish before closing + // NOTE: Those threads should already have finished at this point + // because they are controlled by windowShouldClose variable + pthread_join(mouseThreadId, NULL); + pthread_join(gamepadThreadId, NULL); #endif TraceLog(INFO, "Window closed successfully"); } -#if defined(PLATFORM_OCULUS) -// Init Oculus Rift device -// NOTE: Device initialization should be done before window creation? -void InitOculusDevice(void) -{ - ovrResult result = ovr_Initialize(NULL); - if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); - - result = ovr_Create(&session, &luid); - if (OVR_FAILURE(result)) - { - TraceLog(WARNING, "OVR: Could not create Oculus session"); - ovr_Shutdown(); - } - - hmdDesc = ovr_GetHmdDesc(session); - - TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); - TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); - TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); - TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); - TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); - TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); - - screenWidth = hmdDesc.Resolution.w/2; - screenHeight = hmdDesc.Resolution.h/2; - - // Initialize Oculus Buffers - layer = InitOculusLayer(session); - buffer = LoadOculusBuffer(session, layer.width, layer.height); - mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); - layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); -} - -// Close Oculus Rift device -void CloseOculusDevice(void) -{ - UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer - UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers - - ovr_Destroy(session); // Must be called after glfwTerminate() --> REALLY??? - ovr_Shutdown(); -} - -// Update Oculus Rift tracking (position and orientation) -void UpdateOculusTracking(void) -{ - frameIndex++; - - ovrPosef eyePoses[2]; - ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); - - layer.eyeLayer.RenderPose[0] = eyePoses[0]; - layer.eyeLayer.RenderPose[1] = eyePoses[1]; -} -#endif - // Detect if KEY_ESCAPE pressed or Close icon pressed bool WindowShouldClose(void) { @@ -604,16 +479,14 @@ bool IsWindowMinimized(void) } // Fullscreen toggle -// TODO: When destroying window context is lost and resources too, take care! void ToggleFullscreen(void) { #if defined(PLATFORM_DESKTOP) fullscreen = !fullscreen; // Toggle fullscreen flag - rlglClose(); // De-init rlgl - glfwDestroyWindow(window); // Destroy the current window (we will recreate it!) - - InitWindow(screenWidth, screenHeight, windowTitle); + // NOTE: glfwSetWindowMonitor() doesn't work properly (bugs) + if (fullscreen) glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); + else glfwSetWindowMonitor(window, NULL, 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) @@ -647,18 +520,6 @@ void BeginDrawing(void) updateTime = currentTime - previousTime; previousTime = currentTime; -#if defined(PLATFORM_OCULUS) - frameIndex++; - - ovrPosef eyePoses[2]; - ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); - - layer.eyeLayer.RenderPose[0] = eyePoses[0]; - layer.eyeLayer.RenderPose[1] = eyePoses[1]; - - SetOculusBuffer(session, buffer); -#endif - rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here @@ -670,49 +531,7 @@ void BeginDrawing(void) // End canvas drawing and Swap Buffers (Double Buffering) void EndDrawing(void) { -#if defined(PLATFORM_OCULUS) - for (int eye = 0; eye < 2; eye++) - { - rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); - - Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, - layer.eyeLayer.RenderPose[eye].Orientation.y, - layer.eyeLayer.RenderPose[eye].Orientation.z, - layer.eyeLayer.RenderPose[eye].Orientation.w }; - QuaternionInvert(&eyeRPose); - Matrix eyeOrientation = QuaternionToMatrix(eyeRPose); - Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, - -layer.eyeLayer.RenderPose[eye].Position.y, - -layer.eyeLayer.RenderPose[eye].Position.z); - - Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); - Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix - - SetMatrixModelview(modelEyeView); - SetMatrixProjection(layer.eyeProjections[eye]); -#endif - - rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) - -#if defined(PLATFORM_OCULUS) - } - - UnsetOculusBuffer(buffer); - - ovr_CommitTextureSwapChain(session, buffer.textureChain); - - ovrLayerHeader *layers = &layer.eyeLayer.Header; - ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); - - // Blit mirror texture to back buffer - BlitOculusMirror(session, mirror); - - // Get session status information - ovrSessionStatus sessionStatus; - ovr_GetSessionStatus(session, &sessionStatus); - if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); - if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); -#endif + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events @@ -766,6 +585,8 @@ void End2dMode(void) void Begin3dMode(Camera camera) { rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + if (IsVrDeviceReady()) BeginVrDrawing(); rlMatrixMode(RL_PROJECTION); // Switch to projection matrix @@ -784,7 +605,7 @@ void Begin3dMode(Camera camera) rlLoadIdentity(); // Reset current matrix (MODELVIEW) // Setup Camera view - cameraView = MatrixLookAt(camera.position, camera.target, camera.up); + Matrix cameraView = MatrixLookAt(camera.position, camera.target, camera.up); rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) rlEnableDepthTest(); // Enable DEPTH_TEST for 3D @@ -792,8 +613,10 @@ void Begin3dMode(Camera camera) // Ends 3D mode and returns to default 2D orthographic mode void End3dMode(void) -{ - rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) +{ + rlglDraw(); // Process internal buffers (update + draw) + + if (IsVrDeviceReady()) EndVrDrawing(); rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack @@ -1615,7 +1438,7 @@ bool IsButtonReleased(int button) // Initialize display device and framebuffer // NOTE: width and height represent the screen (framebuffer) desired size, not actual display size // If width or height are 0, default display size will be used for framebuffer size -static void InitDisplay(int width, int height) +static void InitGraphicsDevice(int width, int height) { screenWidth = width; // User desired width screenHeight = height; // User desired height @@ -1625,31 +1448,7 @@ static void InitDisplay(int width, int height) // Downscale matrix is required in case desired screen area is bigger than display area downscaleView = MatrixIdentity(); - -#if defined(PLATFORM_OCULUS) - ovrResult result = ovr_Initialize(NULL); - if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); - result = ovr_Create(&session, &luid); - if (OVR_FAILURE(result)) - { - TraceLog(WARNING, "OVR: Could not create Oculus session"); - ovr_Shutdown(); - } - - hmdDesc = ovr_GetHmdDesc(session); - - TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); - TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); - TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); - TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); - TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); - TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); - - screenWidth = hmdDesc.Resolution.w/2; - screenHeight = hmdDesc.Resolution.h/2; -#endif - #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwSetErrorCallback(ErrorCallback); @@ -1686,16 +1485,21 @@ static void InitDisplay(int width, int height) // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version // with forward compatibility to older OpenGL versions. // For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible. - - // Check selection OpenGL version (not initialized yet!) - if (rlGetVersion() == OPENGL_33) + + if (configFlags & FLAG_MSAA_4X_HINT) { - if (configFlags & FLAG_MSAA_4X_HINT) - { - glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 - TraceLog(INFO, "Trying to enable MSAA x4"); - } + glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 + TraceLog(INFO, "Trying to enable MSAA x4"); + } + // Check selection OpenGL version + if (rlGetVersion() == OPENGL_21) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) + } + else if (rlGetVersion() == OPENGL_33) + { glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! @@ -1710,25 +1514,40 @@ static void InitDisplay(int width, int height) if (fullscreen) { - // At this point we need to manage render size vs screen size - // NOTE: This function uses and modifies global module variables: - // screenWidth/screenHeight - renderWidth/renderHeight - downscaleView - SetupFramebufferSize(displayWidth, displayHeight); - - // TODO: SetupFramebufferSize() does not consider properly display video modes. - // It setups a renderWidth/renderHeight with black bars that could not match a valid video mode, - // and so, framebuffer is not scaled properly to some monitors. - + // Obtain recommended displayWidth/displayHeight from a valid videomode for the monitor int count; const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); + // Get closest videomode to desired screenWidth/screenHeight for (int i = 0; i < count; i++) { - // TODO: Check modes[i]->width; - // TODO: Check modes[i]->height; + if (modes[i].width >= screenWidth) + { + if (modes[i].height >= screenHeight) + { + displayWidth = modes[i].width; + displayHeight = modes[i].height; + break; + } + } } - window = glfwCreateWindow(screenWidth, screenHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); + TraceLog(WARNING, "Closest fullscreen videomode: %i x %i", displayWidth, displayHeight); + + // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, + // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), + // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched + // by the sides to fit all monitor space... + + // At this point we need to manage render size vs screen size + // NOTE: This function uses and modifies global module variables: + // screenWidth/screenHeight - renderWidth/renderHeight - downscaleView + SetupFramebufferSize(displayWidth, displayHeight); + + window = glfwCreateWindow(displayWidth, displayHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); + + // NOTE: Full-screen change, not working properly... + //glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); } else { @@ -1778,24 +1597,12 @@ static void InitDisplay(int width, int height) #endif glfwMakeContextCurrent(window); -#if defined(PLATFORM_OCULUS) - glfwSwapInterval(0); -#endif + glfwSwapInterval(0); // Disable VSync by default #if defined(PLATFORM_DESKTOP) - // Load OpenGL 3.3 extensions using GLAD - if (rlGetVersion() == OPENGL_33) - { - // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions"); - else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully"); - - if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object - } + // Load OpenGL 3.3 extensions + // NOTE: GLFW loader function is passed as parameter + rlglLoadExtensions(glfwGetProcAddress); #endif // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS) @@ -1956,37 +1763,33 @@ static void InitDisplay(int width, int height) TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } #endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) -} -// Initialize OpenGL graphics -static void InitGraphics(void) -{ - rlglInit(); // Init rlgl - rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) + // Initialize OpenGL context (states and resources) + rlglInit(screenWidth, screenHeight); + + // Initialize screen viewport (area of the screen that you will actually draw to) + // NOTE: Viewport must be recalculated if screen is resized + rlViewport(renderOffsetX/2, renderOffsetY/2, renderWidth - renderOffsetX, renderHeight - renderOffsetY); -#if defined(PLATFORM_OCULUS) - // Initialize Oculus Buffers - layer = InitOculusLayer(session); - buffer = LoadOculusBuffer(session, layer.width, layer.height); - mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); - layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); -#endif + // Initialize internal projection and modelview matrices + // NOTE: Default to orthographic projection mode with top-left corner at (0,0) + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + rlOrtho(0, renderWidth - renderOffsetX, renderHeight - renderOffsetY, 0, 0.0f, 1.0f); + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) ClearBackground(RAYWHITE); // Default background color for raylib games :P #if defined(PLATFORM_ANDROID) - windowReady = true; // IMPORTANT! + windowReady = true; // IMPORTANT! #endif } // Compute framebuffer size relative to screen size and display size -// NOTE: Global variables renderWidth/renderHeight can be modified +// NOTE: Global variables renderWidth/renderHeight and renderOffsetX/renderOffsetY can be modified static void SetupFramebufferSize(int displayWidth, int displayHeight) -{ - // TODO: SetupFramebufferSize() does not consider properly display video modes. - // It setups a renderWidth/renderHeight with black bars that could not match a valid video mode, - // and so, framebuffer is not scaled properly to some monitors. - +{ // Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var) if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) { @@ -2335,8 +2138,14 @@ static void CursorEnterCallback(GLFWwindow *window, int enter) // NOTE: Window resizing not allowed by default static void WindowSizeCallback(GLFWwindow *window, int width, int height) { - // If window is resized, graphics device is re-initialized (but only ortho mode) - rlglInitGraphics(0, 0, width, height); + // If window is resized, viewport and projection matrix needs to be re-calculated + rlViewport(0, 0, width, height); // Set viewport width and height + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + rlOrtho(0, width, height, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) + rlClearScreenBuffers(); // Clear screen buffers (color and depth) // Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode()) screenWidth = width; @@ -2345,9 +2154,6 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) renderHeight = height; // NOTE: Postprocessing texture is not scaled to new size - - // Background must be also re-cleared - ClearBackground(RAYWHITE); } // GLFW3 WindowIconify Callback, runs when window is minimized/restored @@ -2414,11 +2220,8 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } else { - // Init device display (monitor, LCD, ...) - InitDisplay(screenWidth, screenHeight); - - // Init OpenGL graphics - InitGraphics(); + // Init graphics device (display device and OpenGL context) + InitGraphicsDevice(screenWidth, screenHeight); // Load default font for convenience // NOTE: External function (defined in module: text) @@ -2871,7 +2674,7 @@ static void *MouseThread(void *arg) int mouseRelX = 0; int mouseRelY = 0; - while(1) + while (!windowShouldClose) { if (read(mouseStream, &mouse, sizeof(MouseEvent)) == (int)sizeof(MouseEvent)) { @@ -2961,7 +2764,7 @@ static void *GamepadThread(void *arg) // Read gamepad event struct js_event gamepadEvent; - while (1) + while (!windowShouldClose) { for (int i = 0; i < MAX_GAMEPADS; i++) { @@ -2996,215 +2799,7 @@ static void *GamepadThread(void *arg) return NULL; } -#endif - - -#if defined(PLATFORM_OCULUS) -// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct -static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) -{ - Matrix rmat; - - rmat.m0 = ovrmat.M[0][0]; - rmat.m1 = ovrmat.M[1][0]; - rmat.m2 = ovrmat.M[2][0]; - rmat.m3 = ovrmat.M[3][0]; - rmat.m4 = ovrmat.M[0][1]; - rmat.m5 = ovrmat.M[1][1]; - rmat.m6 = ovrmat.M[2][1]; - rmat.m7 = ovrmat.M[3][1]; - rmat.m8 = ovrmat.M[0][2]; - rmat.m9 = ovrmat.M[1][2]; - rmat.m10 = ovrmat.M[2][2]; - rmat.m11 = ovrmat.M[3][2]; - rmat.m12 = ovrmat.M[0][3]; - rmat.m13 = ovrmat.M[1][3]; - rmat.m14 = ovrmat.M[2][3]; - rmat.m15 = ovrmat.M[3][3]; - - MatrixTranspose(&rmat); - - return rmat; -} - -// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth -static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) -{ - OculusBuffer buffer; - buffer.width = width; - buffer.height = height; - - // Create OVR texture chain - ovrTextureSwapChainDesc desc = {}; - desc.Type = ovrTexture_2D; - desc.ArraySize = 1; - desc.Width = width; - desc.Height = height; - desc.MipLevels = 1; - desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); - desc.SampleCount = 1; - desc.StaticImage = ovrFalse; - - ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); - - if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); - - int textureCount = 0; - ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); - - if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); - - for (int i = 0; i < textureCount; ++i) - { - GLuint chainTexId; - ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); - glBindTexture(GL_TEXTURE_2D, chainTexId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - glBindTexture(GL_TEXTURE_2D, 0); - - /* - // Setup framebuffer object (using depth texture) - glGenFramebuffers(1, &buffer.fboId); - glGenTextures(1, &buffer.depthId); - glBindTexture(GL_TEXTURE_2D, buffer.depthId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - */ - - // Setup framebuffer object (using depth renderbuffer) - glGenFramebuffers(1, &buffer.fboId); - glGenRenderbuffers(1, &buffer.depthId); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); - glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - - return buffer; -} - -// Unload texture required buffers -static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) -{ - if (buffer.textureChain) - { - ovr_DestroyTextureSwapChain(session, buffer.textureChain); - buffer.textureChain = NULL; - } - - if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); - if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); -} - -// Set current Oculus buffer -static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) -{ - GLuint currentTexId; - int currentIndex; - - ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); - ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); - //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded - - //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) - //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB - glEnable(GL_FRAMEBUFFER_SRGB); -} - -// Unset Oculus buffer -static void UnsetOculusBuffer(OculusBuffer buffer) -{ - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -} - -// Load Oculus mirror buffers -static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) -{ - OculusMirror mirror; - mirror.width = width; - mirror.height = height; - - ovrMirrorTextureDesc mirrorDesc; - memset(&mirrorDesc, 0, sizeof(mirrorDesc)); - mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; - mirrorDesc.Width = mirror.width; - mirrorDesc.Height = mirror.height; - - if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); - - glGenFramebuffers(1, &mirror.fboId); - - return mirror; -} - -// Unload Oculus mirror buffers -static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) -{ - if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); - if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); -} - -static void BlitOculusMirror(ovrSession session, OculusMirror mirror) -{ - GLuint mirrorTextureId; - - ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); - glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); -} - -// Requires: session, hmdDesc -static OculusLayer InitOculusLayer(ovrSession session) -{ - OculusLayer layer = { 0 }; - - layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; - - memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); - layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; - layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; - - ovrEyeRenderDesc eyeRenderDescs[2]; - - for (int eye = 0; eye < 2; eye++) - { - eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); - ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); - layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix - - layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; - layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; - - ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); - layer.eyeLayer.Viewport[eye].Size = eyeSize; - layer.eyeLayer.Viewport[eye].Pos.x = layer.width; - layer.eyeLayer.Viewport[eye].Pos.y = 0; - - layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); - layer.width += eyeSize.w; - } - - return layer; -} -#endif +#endif // PLATFORM_RPI // Plays raylib logo appearing animation static void LogoAnimation(void) |
