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+/********************************************************************************//**
+\file OVR_CAPI_GL.h
+\brief OpenGL-specific structures used by the CAPI interface.
+\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved.
+************************************************************************************/
+
+#ifndef OVR_CAPI_GL_h
+#define OVR_CAPI_GL_h
+
+#include "OVR_CAPI.h"
+
+/// Creates a TextureSwapChain suitable for use with OpenGL.
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] desc Specifies the requested texture properties. See notes for more info about texture format.
+/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon
+/// a successful return value, else it will be NULL. This texture swap chain must be eventually
+/// destroyed via ovr_DestroyTextureSwapChain before destroying the session with ovr_Destroy.
+///
+/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
+/// ovr_GetLastErrorInfo to get more information.
+///
+/// \note The \a format provided should be thought of as the format the distortion compositor will use when reading
+/// the contents of the texture. To that end, it is highly recommended that the application requests texture swap chain
+/// formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the distortion compositor does sRGB-correct
+/// rendering. Furthermore, the app should then make sure "glEnable(GL_FRAMEBUFFER_SRGB);" is called before rendering
+/// into these textures. Even though it is not recommended, if the application would like to treat the texture as a linear
+/// format and do linear-to-gamma conversion in GLSL, then the application can avoid calling "glEnable(GL_FRAMEBUFFER_SRGB);",
+/// but should still pass in an sRGB variant for the \a format. Failure to do so will cause the distortion compositor
+/// to apply incorrect gamma conversions leading to gamma-curve artifacts.
+///
+/// \see ovr_GetTextureSwapChainLength
+/// \see ovr_GetTextureSwapChainCurrentIndex
+/// \see ovr_GetTextureSwapChainDesc
+/// \see ovr_GetTextureSwapChainBufferGL
+/// \see ovr_DestroyTextureSwapChain
+///
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainGL(ovrSession session,
+ const ovrTextureSwapChainDesc* desc,
+ ovrTextureSwapChain* out_TextureSwapChain);
+
+/// Get a specific buffer within the chain as a GL texture name
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainGL
+/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength)
+/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
+/// \param[out] out_TexId Returns the GL texture object name associated with the specific index requested
+///
+/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
+/// ovr_GetLastErrorInfo to get more information.
+///
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferGL(ovrSession session,
+ ovrTextureSwapChain chain,
+ int index,
+ unsigned int* out_TexId);
+
+
+/// Creates a Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
+///
+/// A second call to ovr_CreateMirrorTextureGL for a given ovrSession before destroying the first one
+/// is not supported and will result in an error return.
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] desc Specifies the requested mirror texture description.
+/// \param[out] out_MirrorTexture Specifies the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
+/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the session with ovr_Destroy.
+///
+/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
+/// ovr_GetLastErrorInfo to get more information.
+///
+/// \note The \a format provided should be thought of as the format the distortion compositor will use when writing into the mirror
+/// texture. It is highly recommended that mirror textures are requested as sRGB formats because the distortion compositor
+/// does sRGB-correct rendering. If the application requests a non-sRGB format (e.g. R8G8B8A8_UNORM) as the mirror texture,
+/// then the application might have to apply a manual linear-to-gamma conversion when reading from the mirror texture.
+/// Failure to do so can result in incorrect gamma conversions leading to gamma-curve artifacts and color banding.
+///
+/// \see ovr_GetMirrorTextureBufferGL
+/// \see ovr_DestroyMirrorTexture
+///
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureGL(ovrSession session,
+ const ovrMirrorTextureDesc* desc,
+ ovrMirrorTexture* out_MirrorTexture);
+
+/// Get a the underlying buffer as a GL texture name
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureGL
+/// \param[out] out_TexId Specifies the GL texture object name associated with the mirror texture
+///
+/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
+/// ovr_GetLastErrorInfo to get more information.
+///
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferGL(ovrSession session,
+ ovrMirrorTexture mirrorTexture,
+ unsigned int* out_TexId);
+
+
+#endif // OVR_CAPI_GL_h