diff options
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c index e8e4f635..f61f79f5 100644 --- a/src/models.c +++ b/src/models.c @@ -711,7 +711,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight) vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); - vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); + vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used... int vCounter = 0; // Used to count vertices float by float int tcCounter = 0; // Used to count texcoords float by float @@ -795,9 +795,9 @@ Model LoadHeightmap(Image heightmap, float maxHeight) } // Fill color data + // NOTE: Not used any more... just one plain color defined at DrawModel() for (int i = 0; i < (4*vData.vertexCount); i++) vData.colors[i] = 255; - // NOTE: At this point we have all vertex, texcoord, normal data for the model in vData struct Model model = rlglLoadModel(vData); @@ -1071,9 +1071,10 @@ Model LoadCubicmap(Image cubesmap) vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); - vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); + vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used... // Fill color data + // NOTE: Not used any more... just one plain color defined at DrawModel() for (int i = 0; i < (4*vData.vertexCount); i++) vData.colors[i] = 255; int fCounter = 0; @@ -1510,6 +1511,7 @@ static VertexData LoadOBJ(const char *fileName) if (numTexCoords == 0) for (int i = 0; i < (2*vData.vertexCount); i++) vData.texcoords[i] = 0.0f; // NOTE: We set all vertex colors to white + // NOTE: Not used any more... just one plain color defined at DrawModel() for (int i = 0; i < (4*vData.vertexCount); i++) vData.colors[i] = 255; // Now we can free temp mid* arrays |
