diff options
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 82 |
1 files changed, 39 insertions, 43 deletions
diff --git a/src/models.c b/src/models.c index 15565c98..b194a0db 100644 --- a/src/models.c +++ b/src/models.c @@ -40,7 +40,7 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5 +// ... //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -50,7 +50,7 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -extern unsigned int whiteTexture; +// ... //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -739,7 +739,7 @@ Model LoadCubicmap(Image cubicmap) { Model model = { 0 }; - model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0, 1.0, 1.5f }); + model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0f, 1.5f, 1.0f }); rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model) @@ -808,13 +808,6 @@ void UnloadMaterial(Material material) rlDeleteTextures(material.texSpecular.id); } -// Link a texture to a model -void SetModelTexture(Model *model, Texture2D texture) -{ - if (texture.id <= 0) model->material.texDiffuse.id = whiteTexture; // Use default white texture - else model->material.texDiffuse = texture; -} - // Generate a mesh from heightmap static Mesh GenMeshHeightmap(Image heightmap, Vector3 size) { @@ -1549,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh) // Detect and resolve cubicmap collisions // NOTE: player position (or camera) is modified inside this function +// TODO: This functions needs to be completely reviewed! Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius) { + #define CUBIC_MAP_HALF_BLOCK_SIZE 0.5 + Color *cubicmapPixels = GetImageData(cubicmap); // Detect the cell where the player is located @@ -1562,15 +1558,15 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE); locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE); - if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height) + if ((locationCellX >= 0) && (locationCellY >= 0) && (locationCellX < cubicmap.width) && (locationCellY < cubicmap.height)) { // Multiple Axis -------------------------------------------------------------------------------------------- // Axis x-, y- - if (locationCellX > 0 && locationCellY > 0) + if ((locationCellX > 0) && (locationCellY > 0)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) && - (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) && + (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) @@ -1583,10 +1579,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p } // Axis x-, y+ - if (locationCellX > 0 && locationCellY < cubicmap.height - 1) + if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) && - (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) && + (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) @@ -1599,10 +1595,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p } // Axis x+, y- - if (locationCellX < cubicmap.width - 1 && locationCellY > 0) + if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) && - (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) && + (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) @@ -1615,10 +1611,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p } // Axis x+, y+ - if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1) + if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) && - (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) && + (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) @@ -1635,7 +1631,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p // Axis x- if (locationCellX > 0) { - if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) + if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) { if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) { @@ -1647,7 +1643,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p // Axis x+ if (locationCellX < cubicmap.width - 1) { - if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) + if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) { if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) { @@ -1659,7 +1655,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p // Axis y- if (locationCellY > 0) { - if (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0) + if (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0) { if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius) { @@ -1671,7 +1667,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p // Axis y+ if (locationCellY < cubicmap.height - 1) { - if (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0) + if (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0) { if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius) { @@ -1684,11 +1680,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p // Diagonals ------------------------------------------------------------------------------------------------------- // Axis x-, y- - if (locationCellX > 0 && locationCellY > 0) + if ((locationCellX > 0) && (locationCellY > 0)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) && - (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) && - (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX - 1)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) && + (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) && + (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX - 1)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) @@ -1707,11 +1703,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p } // Axis x-, y+ - if (locationCellX > 0 && locationCellY < cubicmap.height - 1) + if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) && - (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) && - (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX - 1)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) && + (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) && + (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX - 1)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) @@ -1730,11 +1726,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p } // Axis x+, y- - if (locationCellX < cubicmap.width - 1 && locationCellY > 0) + if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) && - (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) && - (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX + 1)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) && + (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) && + (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX + 1)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) @@ -1753,11 +1749,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p } // Axis x+, y+ - if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1) + if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1)) { - if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) && - (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) && - (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX + 1)].r != 0)) + if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) && + (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) && + (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX + 1)].r != 0)) { if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) |
