diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3b6f9320..c6c3e32a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -294,6 +294,12 @@ typedef struct Model { //Matrix transform; } Model; +// Ray type (useful for raycast) +typedef struct Ray { + Vector3 position; + Vector3 direction; +} Ray; + // Sound source type typedef struct Sound { unsigned int source; @@ -355,7 +361,7 @@ int GetRandomValue(int min, int max); // Returns a random Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f void SetCameraMode(int mode); // Multiple camera modes available -void UpdateCamera(Vector3 *playerPosition); // Update camera with player position (when using internal camera) +Camera UpdateCamera(Vector3 *position); // Update camera with position (when using internal camera) void SetConfigFlags(char flags); // Enable some window configurations void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) @@ -363,6 +369,8 @@ void ShowLogo(void); // Activates raylib void InitPostShader(void); // Initialize fullscreen postproduction shaders system void SetPostShader(unsigned int shader); // Set fullscreen postproduction shader +Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Gives the rayTrace from mouse position + //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) //------------------------------------------------------------------------------------ @@ -485,6 +493,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]); // Draw a quad void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color); // Draw a plane void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions +void DrawRay(Ray ray, Color color); void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) void DrawGizmo(Vector3 position); // Draw simple gizmo void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters @@ -502,7 +511,7 @@ void SetModelTexture(Model *model, Texture2D texture); void SetModelShader(Model *model, Shader shader); // Link a shader to a model (not available on OpenGL 1.1) void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters +void DrawModelEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model with extended parameters void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture @@ -513,7 +522,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); -void ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition); +Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Return the normal vector of the impacted surface //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) |
