diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/raylib.h b/src/raylib.h index 9120ddc4..0c9f0280 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -64,7 +64,7 @@ //#define PLATFORM_ANDROID // Android device //#define PLATFORM_RPI // Raspberry Pi //#define PLATFORM_WEB // HTML5 (emscripten, asm.js) -//#define PLATFORM_OCULUS // Oculus Rift CV1 +//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP) // Security check in case no PLATFORM_* defined #if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) @@ -545,12 +545,6 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics #endif -#if defined(PLATFORM_OCULUS) -void InitOculusDevice(void); // Init Oculus Rift device -void CloseOculusDevice(void); // Close Oculus Rift device -void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation) -#endif - void CloseWindow(void); // Close Window and Terminate Context bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus) @@ -853,6 +847,17 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a void DestroyLight(Light light); // Destroy a light and take it out of the list //------------------------------------------------------------------------------------ +// Oculus Rift CV1 Functions (Module: rlgl) +// NOTE: This functions are useless when using OpenGL 1.1 +//------------------------------------------------------------------------------------ +void InitOculusDevice(void); // Init Oculus Rift device +void CloseOculusDevice(void); // Close Oculus Rift device +void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation) +void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data +void BeginOculusDrawing(void); // Begin Oculus drawing configuration +void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror) + +//------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ void InitAudioDevice(void); // Initialize audio device and context |
