diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h index 16311df8..5798d907 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -463,12 +463,12 @@ typedef struct { typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode; // Collider types -typedef enum { RectangleCollider, CircleCollider } ColliderType; +typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType; // Physics struct typedef struct Physics { bool enabled; - bool debug; // Should be used by programmer for testing purposes + bool debug; // Should be used by programmer for testing purposes Vector2 gravity; } Physics; @@ -496,8 +496,8 @@ typedef struct Rigidbody { typedef struct Collider { bool enabled; ColliderType type; - Rectangle bounds; // Just used for RectangleCollider type - int radius; // Just used for CircleCollider type + Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE + int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE } Collider; #ifdef __cplusplus @@ -547,8 +547,8 @@ float GetFrameTime(void); // Returns time in s Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value int GetHexValue(Color color); // Returns hexadecimal value for a Color float *ColorToFloat(Color color); // Converts Color to float array and normalizes -float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array (defined in raymath module) -float *MatrixToVector(Matrix mat); // Converts Matrix to float array (defined in raymath module) +float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array +float *MatrixToFloat(Matrix mat); // Converts Matrix to float array int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f |
