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-rw-r--r--src/raylib.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 16311df8..5798d907 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -463,12 +463,12 @@ typedef struct {
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
// Collider types
-typedef enum { RectangleCollider, CircleCollider } ColliderType;
+typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
// Physics struct
typedef struct Physics {
bool enabled;
- bool debug; // Should be used by programmer for testing purposes
+ bool debug; // Should be used by programmer for testing purposes
Vector2 gravity;
} Physics;
@@ -496,8 +496,8 @@ typedef struct Rigidbody {
typedef struct Collider {
bool enabled;
ColliderType type;
- Rectangle bounds; // Just used for RectangleCollider type
- int radius; // Just used for CircleCollider type
+ Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE
+ int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE
} Collider;
#ifdef __cplusplus
@@ -547,8 +547,8 @@ float GetFrameTime(void); // Returns time in s
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
int GetHexValue(Color color); // Returns hexadecimal value for a Color
float *ColorToFloat(Color color); // Converts Color to float array and normalizes
-float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array (defined in raymath module)
-float *MatrixToVector(Matrix mat); // Converts Matrix to float array (defined in raymath module)
+float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
+float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f