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-rw-r--r--src/raylib.h27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/raylib.h b/src/raylib.h
index b6900a97..4d8d104d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -378,22 +378,22 @@ typedef struct Wave {
// Light type
typedef struct Light {
- float position[3];
- float rotation[3];
- float intensity[1];
- float ambientColor[3];
- float diffuseColor[3];
- float specularColor[3];
- float specularIntensity[1];
+ Vector3 position;
+ Vector3 direction;
+ float intensity;
+ float specIntensity;
+ Color diffuse;
+ Color ambient;
+ Color specular;
} Light;
// Material type
typedef struct Material {
- float ambientColor[3];
- float diffuseColor[3];
- float specularColor[3];
- float glossiness[1];
- float normalDepth[1];
+ Color diffuse;
+ Color ambient;
+ Color specular;
+ float glossiness;
+ float normalDepth;
} Material;
// Texture formats
@@ -535,6 +535,9 @@ float GetFrameTime(void); // Returns time in s
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
int GetHexValue(Color color); // Returns hexadecimal value for a Color
+float *ColorToFloat(Color color); // Converts Color to float array and normalizes
+float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array (defined in raymath module)
+float *MatrixToVector(Matrix mat); // Converts Matrix to float array (defined in raymath module)
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f