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-rw-r--r--src/raylib.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 5b7b34fd..83f58a51 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -265,8 +265,9 @@
typedef enum { false, true } bool;
#endif
#endif
-typedef enum { silence, mono, stereo } channel_t;
-typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams
+typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
+typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
+typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
// byte type
typedef unsigned char byte;
@@ -875,7 +876,7 @@ bool AudioDeviceReady(void); // True if call
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels);
+AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
void CloseAudioContext(AudioContext ctx); // Frees audio context
void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in