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-rw-r--r--src/rlgl.c200
1 files changed, 99 insertions, 101 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 8806b429..ec23e988 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -283,14 +283,24 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
#endif
-#if defined(GRAPHICS_API_OPENGL_ES2)
-static char** StringSplit(char *baseString, const char delimiter, int *numExt);
-#endif
-
#if defined(RLGL_STANDALONE)
static void TraceLog(int msgType, const char *text, ...);
#endif
+#if defined(GRAPHICS_API_OPENGL_ES2)
+// NOTE: strdup() functions replacement (not C99, POSIX function, not available on emscripten)
+// Duplicates a string, returning an identical malloc'd string
+char *mystrdup(const char *str)
+{
+ size_t len = strlen(str) + 1;
+ void *newstr = malloc(len);
+
+ if (newstr == NULL) return NULL;
+
+ return (char *)memcpy(newstr, str, len);
+}
+#endif
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Matrix operations
//----------------------------------------------------------------------------------
@@ -863,7 +873,7 @@ void rlglInit(void)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Get supported extensions list
- GLint numExt;
+ GLint numExt = 0;
#if defined(GRAPHICS_API_OPENGL_33)
@@ -923,21 +933,39 @@ void rlglInit(void)
// NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime)
// We get a list of available extensions and we check for some of them (compressed textures)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
- const char *ext[numExt];
+ const char *extList[numExt];
- for (int i = 0; i < numExt; i++) ext[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
+ for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char *extensions = (char *)glGetString(GL_EXTENSIONS); // One big string
+ char *extensions = (char *)glGetString(GL_EXTENSIONS); // One big const string
+
+ // NOTE: We have to duplicate string because glGetString() returns a const value
+ // If not duplicated, it fails in some systems (Raspberry Pi)
+ char *extensionsDup = mystrdup(extensions);
// NOTE: String could be splitted using strtok() function (string.h)
- char **ext = StringSplit(extensions, ' ', &numExt);
+ // NOTE: strtok() modifies the received string, it can not be const
+
+ char *extList[512]; // Allocate 512 strings pointers (2 KB)
+
+ extList[numExt] = strtok(extensionsDup, " ");
+
+ while (extList[numExt] != NULL)
+ {
+ numExt++;
+ extList[numExt] = strtok(NULL, " ");
+ }
+
+ free(extensionsDup); // Duplicated string must be deallocated
+
+ numExt -= 1;
#endif
TraceLog(INFO, "Number of supported extensions: %i", numExt);
// Show supported extensions
- //for (int i = 0; i < numExt; i++) TraceLog(INFO, "Supported extension: %s", ext[i]);
+ //for (int i = 0; i < numExt; i++) TraceLog(INFO, "Supported extension: %s", extList[i]);
// Check required extensions
for (int i = 0; i < numExt; i++)
@@ -945,7 +973,7 @@ void rlglInit(void)
#if defined(GRAPHICS_API_OPENGL_ES2)
// Check VAO support
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature
- if (strcmp(ext[i], (const char *)"GL_OES_vertex_array_object") == 0)
+ if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0)
{
vaoSupported = true;
@@ -959,23 +987,23 @@ void rlglInit(void)
// Check NPOT textures support
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature
- if (strcmp(ext[i], (const char *)"GL_OES_texture_npot") == 0) npotSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) npotSupported = true;
#endif
// DDS texture compression support
- if (strcmp(ext[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) texCompDXTSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) texCompDXTSupported = true;
// ETC1 texture compression support
- if (strcmp(ext[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true;
+ if (strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true;
// ETC2/EAC texture compression support
- if (strcmp(ext[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true;
+ if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true;
// PVR texture compression support
- if (strcmp(ext[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) texCompPVRTSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) texCompPVRTSupported = true;
// ASTC texture compression support
- if (strcmp(ext[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true;
+ if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true;
}
#if defined(GRAPHICS_API_OPENGL_ES2)
@@ -984,9 +1012,6 @@ void rlglInit(void)
if (npotSupported) TraceLog(INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported");
else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, NPOT textures not supported");
-
- // Once supported extensions have been checked, we should free strings memory
- free(ext);
#endif
if (texCompDXTSupported) TraceLog(INFO, "[EXTENSION] DXT compressed textures supported");
@@ -1008,8 +1033,16 @@ void rlglInit(void)
// Initialize matrix stack
for (int i = 0; i < MATRIX_STACK_SIZE; i++) stack[i] = MatrixIdentity();
+
+ // Create default white texture for plain colors (required by shader)
+ unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
+
+ whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
+
+ if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
+ else TraceLog(WARNING, "Base white texture could not be loaded");
- // Init default Shader (GLSL 110) -> Common for GL 3.3+ and ES2
+ // Init default Shader (Custom for GL 3.3 and ES2)
defaultShader = LoadDefaultShader();
simpleShader = LoadSimpleShader();
//customShader = LoadShader("custom.vs", "custom.fs"); // Works ok
@@ -1024,14 +1057,6 @@ void rlglInit(void)
for (int i = 0; i < TEMP_VERTEX_BUFFER_SIZE; i++) tempBuffer[i] = VectorZero();
- // Create default white texture for plain colors (required by shader)
- unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
-
- whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
-
- if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
- else TraceLog(WARNING, "Base white texture could not be loaded");
-
// Init draw calls tracking system
draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE);
@@ -1189,6 +1214,7 @@ void rlglClose(void)
// Free GPU texture
glDeleteTextures(1, &whiteTexture);
+ TraceLog(INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture);
if (fbo != 0)
{
@@ -1207,7 +1233,7 @@ void rlglClose(void)
rlDeleteVertexArrays(postproQuad.mesh.vaoId);
- TraceLog(INFO, "Unloaded postpro quad data");
+ TraceLog(INFO, "[FBO %i] Unloaded postprocessing data", fbo);
}
free(draws);
@@ -1768,8 +1794,17 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
+ if (npotSupported)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
+ }
+ else
+ {
+ // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work!
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
+ }
#else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
@@ -1869,12 +1904,12 @@ Model rlglLoadModel(VertexData mesh)
model.mesh = mesh;
model.transform = MatrixIdentity();
-
-#if defined(GRAPHICS_API_OPENGL_11)
model.mesh.vaoId = 0; // Vertex Array Object
model.mesh.vboId[0] = 0; // Vertex position VBO
model.mesh.vboId[1] = 0; // Texcoords VBO
model.mesh.vboId[2] = 0; // Normals VBO
+
+#if defined(GRAPHICS_API_OPENGL_11)
model.texture.id = 0; // No texture required
model.shader.id = 0; // No shader used
@@ -1882,8 +1917,9 @@ Model rlglLoadModel(VertexData mesh)
model.texture.id = whiteTexture; // Default whiteTexture
model.texture.width = 1; // Default whiteTexture width
model.texture.height = 1; // Default whiteTexture height
+ model.texture.format = UNCOMPRESSED_R8G8B8A8; // Default whiteTexture format
model.shader = simpleShader; // Default model shader
-
+
GLuint vaoModel = 0; // Vertex Array Objects (VAO)
GLuint vertexBuffer[3]; // Vertex Buffer Objects (VBO)
@@ -2019,6 +2055,8 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
Shader LoadShader(char *vsFileName, char *fsFileName)
{
Shader shader;
+
+ shader.id = 0; // Default value in case of loading failure
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Shaders loading from external text file
@@ -2180,9 +2218,11 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
// Unload a custom shader from memory
void UnloadShader(Shader shader)
{
- rlDeleteShader(shader.id);
-
- TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
+ if (shader.id != 0)
+ {
+ rlDeleteShader(shader.id);
+ TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
+ }
}
// Set custom shader to be used on batch draw
@@ -2242,7 +2282,7 @@ void SetPostproShader(Shader shader)
//TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId);
//TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId);
#elif defined(GRAPHICS_API_OPENGL_11)
- TraceLog(WARNING, "Postprocessing shaders not supported on OpenGL 1.1");
+ TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
#endif
}
@@ -2287,6 +2327,8 @@ void SetModelShader(Model *model, Shader shader)
// NOTE: If SetModelTexture() is called previously, texture is not assigned to new shader
if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id;
+#elif (GRAPHICS_API_OPENGL_11)
+ TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
#endif
}
@@ -2527,14 +2569,14 @@ static Shader LoadDefaultShader(void)
// Vertex shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char vShaderStr[] = " #version 330 \n"
+ char vShaderStr[] = "#version 330 \n"
"in vec3 vertexPosition; \n"
"in vec2 vertexTexCoord; \n"
"in vec4 vertexColor; \n"
"out vec2 fragTexCoord; \n"
"out vec4 tintColor; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char vShaderStr[] = " #version 100 \n"
+ char vShaderStr[] = "#version 100 \n"
"attribute vec3 vertexPosition; \n"
"attribute vec2 vertexTexCoord; \n"
"attribute vec4 vertexColor; \n"
@@ -2552,11 +2594,11 @@ static Shader LoadDefaultShader(void)
// Fragment shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char fShaderStr[] = " #version 330 \n"
+ char fShaderStr[] = "#version 330 \n"
"in vec2 fragTexCoord; \n"
"in vec4 tintColor; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char fShaderStr[] = " #version 100 \n"
+ char fShaderStr[] = "#version 100 \n"
"precision mediump float; \n" // precision required for OpenGL ES2 (WebGL)
"varying vec2 fragTexCoord; \n"
"varying vec4 tintColor; \n"
@@ -2590,6 +2632,10 @@ static Shader LoadDefaultShader(void)
shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0");
shader.mapNormalLoc = -1; // It can be set later
shader.mapSpecularLoc = -1; // It can be set later
+
+ shader.texDiffuseId = whiteTexture; // Default white texture
+ shader.texNormalId = 0;
+ shader.texSpecularId = 0;
//--------------------------------------------------------------------
return shader;
@@ -2607,13 +2653,13 @@ static Shader LoadSimpleShader(void)
// Vertex shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char vShaderStr[] = " #version 330 \n"
+ char vShaderStr[] = "#version 330 \n"
"in vec3 vertexPosition; \n"
"in vec2 vertexTexCoord; \n"
"in vec3 vertexNormal; \n"
"out vec2 fragTexCoord; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char vShaderStr[] = " #version 100 \n"
+ char vShaderStr[] = "#version 100 \n"
"attribute vec3 vertexPosition; \n"
"attribute vec2 vertexTexCoord; \n"
"attribute vec3 vertexNormal; \n"
@@ -2629,10 +2675,10 @@ static Shader LoadSimpleShader(void)
// Fragment shader directly defined, no external file required
#if defined(GRAPHICS_API_OPENGL_33)
- char fShaderStr[] = " #version 330 \n"
- "in vec2 fragTexCoord; \n"
+ char fShaderStr[] = "#version 330 \n"
+ "in vec2 fragTexCoord; \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
- char fShaderStr[] = " #version 100 \n"
+ char fShaderStr[] = "#version 100 \n"
"precision mediump float; \n" // precision required for OpenGL ES2 (WebGL)
"varying vec2 fragTexCoord; \n"
#endif
@@ -2666,6 +2712,10 @@ static Shader LoadSimpleShader(void)
shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0");
shader.mapNormalLoc = -1; // It can be set later
shader.mapSpecularLoc = -1; // It can be set later
+
+ shader.texDiffuseId = whiteTexture; // Default white texture
+ shader.texNormalId = 0;
+ shader.texSpecularId = 0;
//--------------------------------------------------------------------
return shader;
@@ -2692,7 +2742,7 @@ static char *TextFileRead(char *fileName)
if (count > 0)
{
- text = (char *)malloc(sizeof(char) * (count + 1));
+ text = (char *)malloc(sizeof(char)*(count + 1));
count = fread(text, sizeof(char), count, textFile);
text[count] = '\0';
}
@@ -3085,55 +3135,3 @@ static void TraceLog(int msgType, const char *text, ...)
if (msgType == ERROR) exit(1);
}
#endif
-
-#if defined(GRAPHICS_API_OPENGL_ES2)
-static char **StringSplit(char *baseString, const char delimiter, int *numExt)
-{
- char **result = 0;
- int count = 0;
- char *tmp = baseString;
- char *lastComma = 0;
- char delim[2];
-
- delim[0] = delimiter;
- delim[1] = 0;
-
- // Count how many elements will be extracted
- while (*tmp)
- {
- if (delimiter == *tmp)
- {
- count++;
- lastComma = tmp;
- }
-
- tmp++;
- }
-
- // Add space for trailing token
- count += lastComma < (baseString + strlen(baseString) - 1);
-
- // Add space for terminating null string
- count++;
-
- result = malloc(sizeof(char *)*count);
-
- if (result)
- {
- int idx = 0;
- char *token = strtok(baseString, delim);
-
- while (token)
- {
- *(result + idx++) = token;
- token = strtok(0, delim);
- }
-
- *(result + idx) = 0;
- }
-
- *numExt = (count - 1);
-
- return result;
-}
-#endif \ No newline at end of file