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Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c39
1 files changed, 28 insertions, 11 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 33f12deb..8364c4f1 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -783,16 +783,16 @@ void rlDisableDepthTest(void)
// Unload texture from GPU memory
void rlDeleteTextures(unsigned int id)
{
- glDeleteTextures(1, &id);
+ if (id != 0) glDeleteTextures(1, &id);
}
// Unload render texture from GPU memory
void rlDeleteRenderTextures(RenderTexture2D target)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- glDeleteFramebuffers(1, &target.id);
- glDeleteTextures(1, &target.texture.id);
- glDeleteTextures(1, &target.depth.id);
+ if (target.id != 0) glDeleteFramebuffers(1, &target.id);
+ if (target.texture.id != 0) glDeleteTextures(1, &target.texture.id);
+ if (target.depth.id != 0) glDeleteTextures(1, &target.depth.id);
#endif
}
@@ -800,7 +800,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
void rlDeleteShader(unsigned int id)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- glDeleteProgram(id);
+ if (id != 0) glDeleteProgram(id);
#endif
}
@@ -810,7 +810,7 @@ void rlDeleteVertexArrays(unsigned int id)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (vaoSupported)
{
- glDeleteVertexArrays(1, &id);
+ if (id != 0) glDeleteVertexArrays(1, &id);
TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id);
}
#endif
@@ -1204,10 +1204,13 @@ void rlglDrawEx(Mesh mesh, Material material, Matrix transform, bool wires)
glVertexAttribPointer(material.shader.texcoord2Loc, 2, GL_FLOAT, 0, 0, 0);
glEnableVertexAttribArray(material.shader.texcoord2Loc);
}
+
+ if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBuffer[3]);
}
// Draw call!
- glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount);
+ if (mesh.indices != NULL) glDrawElements(GL_TRIANGLES, mesh.trianglesCount*3, GL_UNSIGNED_SHORT, 0); // Indexed vertices draw
+ else glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount);
if (material.texNormal.id != 0)
{
@@ -1225,7 +1228,11 @@ void rlglDrawEx(Mesh mesh, Material material, Matrix transform, bool wires)
glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures
if (vaoSupported) glBindVertexArray(0); // Unbind VAO
- else glBindBuffer(GL_ARRAY_BUFFER, 0); // Unbind VBOs
+ else
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, 0); // Unbind VBOs
+ if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
glUseProgram(0); // Unbind shader program
#endif
@@ -1682,11 +1689,12 @@ void rlglLoadMesh(Mesh *mesh)
mesh->vboId[3] = 0; // Vertex colors VBO
mesh->vboId[4] = 0; // Vertex tangents VBO
mesh->vboId[5] = 0; // Vertex texcoords2 VBO
+ mesh->vboId[6] = 0; // Vertex indices VBO
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
GLuint vaoId = 0; // Vertex Array Objects (VAO)
- GLuint vboId[6]; // Vertex Buffer Objects (VBOs)
+ GLuint vboId[7]; // Vertex Buffer Objects (VBOs)
if (vaoSupported)
{
@@ -1775,12 +1783,21 @@ void rlglLoadMesh(Mesh *mesh)
glDisableVertexAttribArray(5);
}
+ if (mesh->indices != NULL)
+ {
+ glGenBuffers(1, &vboId[6]);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId[6]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short)*mesh->trianglesCount*3, mesh->indices, GL_STATIC_DRAW);
+ }
+
+
mesh->vboId[0] = vboId[0]; // Vertex position VBO
mesh->vboId[1] = vboId[1]; // Texcoords VBO
mesh->vboId[2] = vboId[2]; // Normals VBO
mesh->vboId[3] = vboId[3]; // Colors VBO
mesh->vboId[4] = vboId[4]; // Tangents VBO
mesh->vboId[5] = vboId[5]; // Texcoords2 VBO
+ mesh->vboId[6] = vboId[6]; // Indices VBO
if (vaoSupported)
{
@@ -2733,9 +2750,9 @@ static void DrawDefaultBuffers(void)
// NOTE: The final parameter tells the GPU the offset in bytes from the start of the index buffer to the location of the first index to process
#if defined(GRAPHICS_API_OPENGL_33)
- glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid*) (sizeof(GLuint) * indicesOffset));
+ glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid *)(sizeof(GLuint)*indicesOffset));
#elif defined(GRAPHICS_API_OPENGL_ES2)
- glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_SHORT, (GLvoid*) (sizeof(GLushort) * indicesOffset));
+ glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)*indicesOffset));
#endif
//GLenum err;
//if ((err = glGetError()) != GL_NO_ERROR) TraceLog(INFO, "OpenGL error: %i", (int)err); //GL_INVALID_ENUM!