diff options
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -4,10 +4,11 @@ * * raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: * OpenGL 1.1 - Direct map rl* -> gl* +* OpenGL 2.1 - Vertex data is stored in VBOs, call rlglDraw() to render * OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render * OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -2566,10 +2567,10 @@ void DestroyLight(Light light) // Init VR device (or simulator) // NOTE: If device is not available, it fallbacks to default device (simulator) // NOTE: It modifies the global variable: VrDeviceInfo hmd -void InitVrDevice(int hmdDevice) +void InitVrDevice(int vrDevice) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - switch (hmdDevice) + switch (vrDevice) { case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)"); case HMD_OCULUS_RIFT_DK2: @@ -2594,7 +2595,7 @@ void InitVrDevice(int hmdDevice) { TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)"); - if (hmdDevice == HMD_OCULUS_RIFT_DK2) + if (vrDevice == HMD_OCULUS_RIFT_DK2) { // Oculus Rift DK2 parameters hmd.hResolution = 1280; // HMD horizontal resolution in pixels @@ -2614,7 +2615,7 @@ void InitVrDevice(int hmdDevice) hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2 hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 } - else if ((hmdDevice == HMD_DEFAULT_DEVICE) || (hmdDevice == HMD_OCULUS_RIFT_CV1)) + else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1)) { // Oculus Rift CV1 parameters // NOTE: CV1 represents a complete HMD redesign compared to previous versions, |
