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-rw-r--r--src/rlgl.c45
1 files changed, 23 insertions, 22 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index af2d57cb..a71142b0 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -322,7 +322,7 @@ static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
// Set internal projection and modelview matrix depending on eyes tracking data
-static void SetOculusView(int eye, Matrix matProjection, Matrix matModelView);
+static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array
@@ -2001,7 +2001,7 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
for (int eye = 0; eye < eyesCount; eye++)
{
- if (eyesCount == 2) SetOculusView(eye, matProjection, matModelView);
+ if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
else modelview = matModelView;
// Calculate model-view-projection matrix (MVP)
@@ -2504,8 +2504,9 @@ void DestroyLight(Light light)
#endif
}
-// Init Oculus Rift device (or Oculus device simulator)
-void InitOculusDevice(void)
+// Init VR device (or simulator)
+// NOTE: If device is not available, it fallbacks to default device (simulator)
+void InitVrDevice(int hmdDevice)
{
#if defined(RLGL_OCULUS_SUPPORT)
// Initialize Oculus device
@@ -2557,7 +2558,7 @@ void InitOculusDevice(void)
if (!oculusReady)
{
- TraceLog(WARNING, "VR: Initializing Oculus simulator");
+ TraceLog(WARNING, "HMD Device not found: Initializing VR simulator");
// Initialize framebuffer and textures for stereo rendering
stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
@@ -2571,8 +2572,8 @@ void InitOculusDevice(void)
}
}
-// Close Oculus Rift device (or Oculus device simulator)
-void CloseOculusDevice(void)
+// Close VR device (or simulator)
+void CloseVrDevice(void)
{
#if defined(RLGL_OCULUS_SUPPORT)
if (oculusReady)
@@ -2596,20 +2597,20 @@ void CloseOculusDevice(void)
oculusReady = false;
}
-// Detect if oculus device is available
-bool IsOculusReady(void)
+// Detect if VR device is available
+bool IsVrDeviceReady(void)
{
return (oculusReady || oculusSimulator) && vrEnabled;
}
-// Enable/Disable VR experience (Oculus device or simulator)
-void ToggleVR(void)
+// Enable/Disable VR experience (device or simulator)
+void ToggleVrMode(void)
{
vrEnabled = !vrEnabled;
}
-// Update Oculus Rift tracking (position and orientation)
-void UpdateOculusTracking(void)
+// Update VR tracking (position and orientation)
+void UpdateVrTracking(void)
{
#if defined(RLGL_OCULUS_SUPPORT)
if (oculusReady)
@@ -2641,7 +2642,7 @@ void UpdateOculusTracking(void)
}
// Set internal projection and modelview matrix depending on eyes tracking data
-static void SetOculusView(int eye, Matrix matProjection, Matrix matModelView)
+static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
{
if (vrEnabled)
{
@@ -2675,12 +2676,12 @@ static void SetOculusView(int eye, Matrix matProjection, Matrix matModelView)
// Setup viewport and projection/modelview matrices using tracking data
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
- static float IPD = 0.064f; // InterpupillaryDistance
+ static float IPD = 0.064f; // InterpupillaryDistance
float HScreenSize = 0.14976f;
- float VScreenSize = 0.0936f; // HScreenSize/(1280.0f/800.0f)
- float VScreenCenter = 0.04675f;
+ float VScreenSize = 0.0936f; // HScreenSize/(1280.0f/800.0f) (DK2)
+ float VScreenCenter = 0.04675f; // VScreenSize/2
float EyeToScreenDistance = 0.041f;
- float LensSeparationDistance = 0.064f; //0.0635f (DK1)
+ float LensSeparationDistance = 0.064f; //0.0635f (DK1)
// NOTE: fovy value obtained from device parameters (Oculus Rift CV1)
float halfScreenDistance = VScreenSize/2.0f;
@@ -2730,13 +2731,13 @@ static void SetOculusView(int eye, Matrix matProjection, Matrix matModelView)
MatrixTranspose(&eyeProjection);
}
- SetMatrixModelview(eyeModelView); // ERROR! We are modifying modelview for next eye!!!
+ SetMatrixModelview(eyeModelView);
SetMatrixProjection(eyeProjection);
}
}
// Begin Oculus drawing configuration
-void BeginOculusDrawing(void)
+void BeginVrDrawing(void)
{
#if defined(RLGL_OCULUS_SUPPORT)
if (oculusReady)
@@ -2771,7 +2772,7 @@ void BeginOculusDrawing(void)
}
// End Oculus drawing process (and desktop mirror)
-void EndOculusDrawing(void)
+void EndVrDrawing(void)
{
#if defined(RLGL_OCULUS_SUPPORT)
if (oculusReady)
@@ -3414,7 +3415,7 @@ static void DrawDefaultBuffers(int eyesCount)
for (int eye = 0; eye < eyesCount; eye++)
{
- if (eyesCount == 2) SetOculusView(eye, matProjection, matModelView);
+ if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
// Set current shader and upload current MVP matrix
if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0))