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-rw-r--r--src/shapes.c80
1 files changed, 57 insertions, 23 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 7e3b5634..14d11315 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -98,7 +98,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
// Draw a color-filled circle
void DrawCircle(int centerX, int centerY, float radius, Color color)
{
- DrawPoly((Vector2){ centerX, centerY }, 36, radius, 0, color);
+ DrawCircleV((Vector2){ centerX, centerY }, radius, color);
}
// Draw a gradient-filled circle
@@ -119,17 +119,40 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
}
// Draw a color-filled circle (Vector version)
+// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
void DrawCircleV(Vector2 center, float radius, Color color)
{
- rlBegin(RL_TRIANGLES);
- for (int i = 0; i < 360; i += 10)
- {
- rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2i(center.x, center.y);
- rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
- }
- rlEnd();
+ if (rlGetVersion() == OPENGL_11)
+ {
+ rlBegin(RL_TRIANGLES);
+ for (int i = 0; i < 360; i += 10)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
+
+ rlVertex2i(center.x, center.y);
+ rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
+ rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
+ }
+ rlEnd();
+ }
+ else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
+ {
+ rlEnableTexture(whiteTexture); // Default white texture
+
+ rlBegin(RL_QUADS);
+ for (int i = 0; i < 360; i += 20)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
+
+ rlVertex2i(center.x, center.y);
+ rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
+ rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
+ rlVertex2f(center.x + sin(DEG2RAD*(i + 20)) * radius, center.y + cos(DEG2RAD*(i + 20)) * radius);
+ }
+ rlEnd();
+
+ rlDisableTexture();
+ }
}
// Draw circle outline
@@ -178,6 +201,7 @@ void DrawRectangleGradient(int posX, int posY, int width, int height, Color colo
}
// Draw a color-filled rectangle (Vector version)
+// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
{
if (rlGetVersion() == OPENGL_11)
@@ -196,7 +220,6 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
}
else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
- // NOTE: This shape uses QUADS to avoid drawing order issues (view rlglDraw)
rlEnableTexture(whiteTexture); // Default white texture
rlBegin(RL_QUADS);
@@ -221,22 +244,33 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
}
// Draw rectangle outline
+// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
-{
- rlBegin(RL_LINES);
- rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2i(posX + 1, posY + 1);
- rlVertex2i(posX + width, posY + 1);
+{
+ if (rlGetVersion() == OPENGL_11)
+ {
+ rlBegin(RL_LINES);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlVertex2i(posX + 1, posY + 1);
+ rlVertex2i(posX + width, posY + 1);
- rlVertex2i(posX + width, posY + 1);
- rlVertex2i(posX + width, posY + height);
+ rlVertex2i(posX + width, posY + 1);
+ rlVertex2i(posX + width, posY + height);
- rlVertex2i(posX + width, posY + height);
- rlVertex2i(posX + 1, posY + height);
+ rlVertex2i(posX + width, posY + height);
+ rlVertex2i(posX + 1, posY + height);
- rlVertex2i(posX + 1, posY + height);
- rlVertex2i(posX + 1, posY + 1);
- rlEnd();
+ rlVertex2i(posX + 1, posY + height);
+ rlVertex2i(posX + 1, posY + 1);
+ rlEnd();
+ }
+ else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
+ {
+ DrawRectangle(posX, posY, width, 1, color);
+ DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color);
+ DrawRectangle(posX, posY + height - 1, width, 1, color);
+ DrawRectangle(posX, posY + 1, 1, height - 2, color);
+ }
}
// Draw a triangle