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-rw-r--r--src/camera.c31
-rw-r--r--src/raylib.h1
2 files changed, 6 insertions, 26 deletions
diff --git a/src/camera.c b/src/camera.c
index b016308e..cb99ba6b 100644
--- a/src/camera.c
+++ b/src/camera.c
@@ -162,7 +162,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
// Mouse movement detection
- if (cameraMode != CAMERA_FREE)
+ if ((cameraMode != CAMERA_FREE) && (cameraMode != CAMERA_ORBITAL))
{
HideCursor();
@@ -449,28 +449,7 @@ void SetSmoothZoomControl(int smoothZoomControlKey)
smoothZoomControllingKey = smoothZoomControlKey;
}
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+void SetOrbitalTarget(Vector3 target)
+{
+ internalCamera.target = target;
+}
diff --git a/src/raylib.h b/src/raylib.h
index 0d16a9af..6800b260 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -437,6 +437,7 @@ void SetResetControl(int resetKey);
void SetPawnControl(int pawnControlKey);
void SetFnControl(int fnControlKey);
void SetSmoothZoomControl(int smoothZoomControlKey);
+void SetOrbitalTarget(Vector3 target);
int GetShaderLocation(Shader shader, const char *uniformName);
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size);