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2018-01-06Review float pixel format textures supportraysan5
2018-01-06Improved pixel formats supportraysan5
- Renamed enum TextureFormat to PixelFormat for consistency - Added support for pixel format UNCOMPRESSED_R32 - Using GetPixelDataSize() where required
2018-01-06Added function declarationraysan5
2018-01-06Added function: GetPixelDataSize()raysan5
Just found I need that function...
2018-01-06Corrected issue with new functionalityraysan5
Using default font texture as base white texture for rectangles reduces draw calls considerably, actually, raygui can be drawn with a single pass!
2018-01-06Reviewed framebuffers cleaningraysan5
Issues when dealing with FBOs
2018-01-02Added function GetFileName()raysan5
Review comments
2018-01-01Removed function DrawRectangleT()raysan5
Functionality integrated in DrawRectangle() and selectable with config flag USE_DEFAULT_FONT_TEXTURE
2017-12-31Reviewed text inputraysan5
2017-12-29Merge pull request #427 from SamNChiet/testing_uwpRay
Add Keyboard Input
2017-12-28Revert accidental inclusion of binary+build filesSam C
This removes the binary files I accidentally tacked onto the "Add keyboard input" commit
2017-12-28Replace keyboard callbacks with pollingSam C
2017-12-28Add keyboard inputSam C
2017-12-28Minor tweaksraysan5
2017-12-28Support Wayland display on Linux desktopraysan5
2017-12-28Support UNCOMPRESSED_R32G32B32A32 texture formatraysan5
2017-12-28Review Makefile config flagsraysan5
Support external GLFW usage Renamed some flags for consistency
2017-12-24Renamed function to SetTraceLog()raysan5
I think is clearer this way...
2017-12-24Added function SetTraceLogTypes()raysan5
Trace log messages could be configured with this function to select wich ones are shown
2017-12-24Some formatting tweaksraysan5
2017-12-24Review physac timming systemraysan5
2017-12-23Merge pull request #424 from Martinfx/developRay
Added next BSD OS
2017-12-23Updated VS2015 projectsraysan5
Removed GLFW3 and OpenAL Soft dependencies
2017-12-23Fixed path for FreeBSDMartinfx
2017-12-23Added next bsd osMartinfx
2017-12-20Updated copyright yearRay San
2017-12-20Corrected issue with SaveImageAs()Ray San
That function depends on SavePNG() and forces platform check on textures module, that behaviour should be changed, platform definition should be only required on core module...
2017-12-20Corrected issue on OpenGL ES compilationRay San
2017-12-20Force OpenAL backend on some platformsRay San
OpenAL audio backend is being forced on HTML5 and OSX
2017-12-20Review code formattingRay San
2017-12-20Some code tweaksRay
Audio module requires a complete formatting review....
2017-12-19Expose GetTime() function to usersRay San
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19Merge pull request #423 from RDR8/patch-1Ray
Update CONTRIBUTING.md
2017-12-19Update CONTRIBUTING.mdRDR8
2017-12-19Fix some typos in CONTRIBUTING.md (#422)RDR8
2017-12-18Remove Alien::raylib from bindings listAhmad Fatoum
* `Alien::raylib` downloads raylib, builds it and installs it in the Perl module path (Basically abusing CPAN as package manager) * `Graphics::Raylib::XS` depends on `Alien::raylib` and reexports all C symbols as XS symbols usable in Perl * `Graphics::Raylib` depends on `Graphics::Raylib::XS` and is the actual Perl wrapper with a Perlish API, which users should be using
2017-12-18Removed contributors fileRay San
Contributors added to contributing file
2017-12-18Create CONTRIBUTING.mdRay
2017-12-18Added some comments on GetTime()Ray
Reviewing GetTime() functionality
2017-12-15Support audio module skip on compilingRay San
Some programs like tools could not require audio support
2017-12-15Updated mini_al to latest versionRay San
2017-12-15Manually review previous PRRay San
2017-12-15Merge pull request #420 from questor/developRay
Develop
2017-12-14Merge pull request #421 from a3f/developRay
Build shared libs, games and examples on CI
2017-12-14Build shared libs, games and examples on CIAhmad Fatoum
Now with external OpenAL and GLFW dependencies removed, we don't have to worry about installing them in CI. Shared libraries are now always built along with static libs. Games and examples are built everwhere except for Visual Studio, because Physac needs pthreads, which VS doesn't provide.
2017-12-14make raylib not clash with windows-headeruser
2017-12-14fix for eventmarker missed in first cluser
2017-12-14make GetTime available to user of libraryuser
2017-12-14fix for GetMatrixModelview (former cl)user
2017-12-14optimized matrixrotate function by removing identity matrixuser