| Age | Commit message (Collapse) | Author |
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renderdoc or other gpu debuggers what your program is currently doing
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shaders
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If shader file could not be found on loading it crashed, instead added
fallback to default shader!
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Let the user choose if using rres external library
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Add library versioning to Make/CMake build systems
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Less maintenance overhead that way,
given that make/CMake now also do library versioning.
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See #401 for the discussion.
Also bumps version number to 1.9.2 without the -dev,
because neither ELF nor MachO like such a suffix.
The -dev suffix will have to be restricted to the git tags.
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Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
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OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
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Added dr_wav for a future use
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mini_al integration
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Updated raylib version to 1.9-dev for development pourposes.
Next raylib version is planned to implement a big amount of changes, so
the version bump.
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Add UWP gamepad input polling
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Add a basic UWP gampead poll function with zero changes to code outside of App.cpp
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Added support compilation with cmake for FreeBSD
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Otherwise using a compiler that defaults to -std=c89 or -std=gnu89 will
fail. Example:
http://www.cpantesters.org/cpan/report/abb85066-d283-11e7-9926-b2f4efb9c382
Apparently, -m32 Travis CI build was broken: -m32 was overridden by
-std=gnu99. This fixes that.
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Note that raylib can now be installed via Homebrew
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[ci skip]
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They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
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Forgot that one the first time round, which created some unnecssary
releases.
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... for now.
Syntax was confusing Travis CI, AppVeyor is reporting 401,
so lets see if this change at least fixes Travis.
If this doesn't work, it might be that @raysan5's token is required.
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Setup CMake package target and CI auto-deploy tags
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cmake --build . --target package # or make package if make is used
can now be used to create binary packages for raylib.
AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
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Generate and install pkg-config pc file and allow static/shared builds in one go
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After installation, compiling new programs is possible with
$ cc game.c `pkg-config --static --libs --cflags raylib`
or
$ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration
Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
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This bug is a result of the buffer of an AudioStream being smaller than
that of a period of the backend playback device. In this situation,
AudioStream's would have pauses between buffer updates because the
backend is not able to re-fill the AudioStream buffer's quick enough
due to it's periods being longer than the AudioStream buffer.
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