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2017-12-14make raymath compiling with msvc in c++ modeuser
2017-12-14make matrix stack work closer to old opengl implementationuser
2017-12-14compilefix for function declaration (win only)user
2017-12-14added debug-event-markers for opengl so that you're able to set markers for ↵user
renderdoc or other gpu debuggers what your program is currently doing
2017-12-14added possibility to get modelview matrix from rlgl to be able to send it to ↵user
shaders
2017-12-14fixed function declaration differ from implementationuser
2017-12-14proper if-clauses for disabling functionality in text.cuser
2017-12-14added proper define checks for png-save if it's disableduser
2017-12-13Corrected crash on shader loadingRay
If shader file could not be found on loading it crashed, instead added fallback to default shader!
2017-12-11Remove rres supportRay
Let the user choose if using rres external library
2017-12-11Merge pull request #417 from a3f/developRay
Add library versioning to Make/CMake build systems
2017-12-11Remove Meson build systemAhmad Fatoum
Less maintenance overhead that way, given that make/CMake now also do library versioning.
2017-12-11Add library versioning to Make/CMake build systemsAhmad Fatoum
See #401 for the discussion. Also bumps version number to 1.9.2 without the -dev, because neither ELF nor MachO like such a suffix. The -dev suffix will have to be restricted to the git tags.
2017-12-10Fix CI builds after mini_al changesAhmad Fatoum
2017-12-10Fix typo in preprocessor macroAhmad Fatoum
2017-12-09Added Wayland supportraysan5
Updated to latest GLFW library and working on Wayland support, still looking how to implement it on raylib because it just exposes PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-06Update mini_al.David Reid
2017-12-05Removed OpenAL Soft dependency on buildingRay San
OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity...
2017-12-05Updated external libraries dependenciesRay San
Added dr_wav for a future use
2017-12-05Updated library features and dependenciesRay San
2017-12-05Merge pull request #413 from mackron/dr/mini_alRay
mini_al integration
2017-12-05Update mini_al.David Reid
2017-12-05Change version number for developRay
Updated raylib version to 1.9-dev for development pourposes. Next raylib version is planned to implement a big amount of changes, so the version bump.
2017-12-04Moved QuaternionNlerp() functionRay San
2017-12-03Potential fixes for Raspberry Pi.David Reid
2017-11-30Merge branch 'develop' of https://github.com/raysan5/raylib into developRay San
2017-11-30Removed GLFW3 linking and added rglfwRay San
2017-11-30Merge pull request #410 from SamNChiet/testing_uwpRay
Add UWP gamepad input polling
2017-11-29Add UWP gamepad input pollingSam C
Add a basic UWP gampead poll function with zero changes to code outside of App.cpp
2017-11-29Fixed broken include for AppVeyorMartinfx
2017-11-29Merge pull request #407 from Martinfx/developRay
Added support compilation with cmake for FreeBSD
2017-11-29Fixed use ${LIBS_PRIVATE} for FreeBSDMartinfx
2017-11-29Added compile with cmake for FreeBSDMartinfx
2017-11-29Added glfw support for FreeBSDMartinfx
2017-11-27Support GetCurrentTime() on macOSRay San
2017-11-27CMake: Explicitly ask for C99 supportAhmad Fatoum
Otherwise using a compiler that defaults to -std=c89 or -std=gnu89 will fail. Example: http://www.cpantesters.org/cpan/report/abb85066-d283-11e7-9926-b2f4efb9c382 Apparently, -m32 Travis CI build was broken: -m32 was overridden by -std=gnu99. This fixes that.
2017-11-26Merge pull request #400 from a3f/developRay
Note that raylib can now be installed via Homebrew
2017-11-26Note that raylib can be installed via HomebrewAhmad Fatoum
[ci skip]
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-11-25Added authorization tokenraysan5
2017-11-24[CI] Push Github artifacts only on tagAhmad Fatoum
Forgot that one the first time round, which created some unnecssary releases.
2017-11-24CI: Only push binaries for develop branch buildsAhmad Fatoum
... for now. Syntax was confusing Travis CI, AppVeyor is reporting 401, so lets see if this change at least fixes Travis. If this doesn't work, it might be that @raysan5's token is required.
2017-11-24Merge pull request #396 from a3f/developRay
Setup CMake package target and CI auto-deploy tags
2017-11-24Setup CMake package target and CI auto-deploy tagsAhmad Fatoum
cmake --build . --target package # or make package if make is used can now be used to create binary packages for raylib. AppVeyor and Travis CI are configured to push the artifacts that result from building git tags to the related Github releases page.
2017-11-24Merge pull request #395 from a3f/developRay
Generate and install pkg-config pc file and allow static/shared builds in one go
2017-11-24Generate and install pkg-config pc fileAhmad Fatoum
After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-24Potential fixes for audio on RPI and Emscripten builds.David Reid
2017-11-24Audio: Fix a bug with AudioStreams.David Reid
This bug is a result of the buffer of an AudioStream being smaller than that of a period of the backend playback device. In this situation, AudioStream's would have pauses between buffer updates because the backend is not able to re-fill the AudioStream buffer's quick enough due to it's periods being longer than the AudioStream buffer.
2017-11-24Update README.mdRay
2017-11-23Update README.mdRay