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2017-11-23Update README.mdRay
2017-11-23Merge pull request #393 from a3f/developRay
Add AppVeyor CI for automatic Windows Builds
2017-11-23Disable CRT "secure" warningsAhmad Fatoum
Suppresses 88 of the 213 warnings reported when compiling with MSVC 2015 on AppVeyor.
2017-11-23Add AppVeyor CI for automatic Windows BuildsAhmad Fatoum
We already have automatic Linux and macOS build via Travis CI. This adds the same for Windows x86 and x86_64 with both Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-22Merge pull request #392 from a3f/developRay
Fix macOS build of new rglfw.c approach
2017-11-22Fix macOS build of new rglfw.c approachAhmad Fatoum
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
2017-11-22Avoid duplicate definition of feature macroAhmad Fatoum
Feature macros need to be defined before #including any headers, preferably through the build system, but this is good enough. Fixes a compile error on my fork's Travis CI.
2017-11-22Review file issueRay
2017-11-22Updated OSX compilation with clangRay San
2017-11-22Removed useless fileRay San
2017-11-22Corrected default textures locationsRay
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL
2017-11-22Fix a crash in audio mixing code.David Reid
2017-11-21Merge pull request #389 from Martinfx/masterRay
Added clean to Makefile for FreeBSD
2017-11-21Added FreeBSD clean for MakefileMartinfx
2017-11-21Update mini_al with fixes for OpenSL and SDL backends.David Reid
2017-11-20Update mini_al with a potential fix for HTML5.David Reid
2017-11-19Log the name of the playback device.David Reid
2017-11-19Update mini_al with fixes and improvements for Emscripten.David Reid
2017-11-18Update mini_al with experimental support for SDL/Emscripten.David Reid
2017-11-18Rename a variable for consistency.David Reid
2017-11-18Update mini_al.David Reid
2017-11-18Add some logging and update mini_al.David Reid
2017-11-18mini_al: Unify the buffer system for Sounds and AudioStreams.David Reid
2017-11-17Remove glfw3 dependencyRay San
Full sources already included and compiled with raylib (rglfw)
2017-11-17Remove unneeded glfw dependenciesRay San
Only required by examples
2017-11-17Added alternative license to rgif.h libraryRay San
Just in case of legal conflict with public domain software, added MIT alternative license.
2017-11-17Update mini_al.David Reid
2017-11-16Reviewed file commentsRay San
2017-11-16Update mini_al.hDavid Reid
2017-11-15Add support for pitch shifting.David Reid
This commit should bring the mini_al backend up to feature parity with the OpenAL backend.
2017-11-14Fix minor errors with the OpenAL backend.David Reid
2017-11-14Bug fixes for Music with mini_al.David Reid
2017-11-13Added desktop platform check...Ray
...to define proper values
2017-11-13Bring up to date with changes to mini_al.David Reid
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms
2017-11-13Added VS2015 UWP solutionRay San
2017-11-12Update comments.David Reid
2017-11-12Work on porting Music to mini_al.David Reid
2017-11-12Initial work on porting AudioStream to use mini_al.David Reid
2017-11-12Remove PLATFORM_ checks from raylib headerraysan5
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5
2017-11-12Rename SoundInternal to SoundData for consistency with MusicData.David Reid
2017-11-12Initial work on adding support for mini_al.David Reid
2017-11-10Working on UWP supportRay San
Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One
2017-11-10Merge pull request #384 from nounoursheureux/developRay
Store the default shaders
2017-11-09Store the default shadersWilhem Barbier
2017-11-07Issue with libraries renamed on Raspbian StretchRay San
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch version (also included on latest Jessie upgrade). It seems to be done to avoid conflicts between official Mesa libs and Broadcomm provided ones.
2017-11-06Added VS2017 raylib projectRay
2017-11-06Corrected issue with text drawing on imageRay San