| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-11-23 | Update README.md | Ray | |
| 2017-11-23 | Merge pull request #393 from a3f/develop | Ray | |
| Add AppVeyor CI for automatic Windows Builds | |||
| 2017-11-23 | Disable CRT "secure" warnings | Ahmad Fatoum | |
| Suppresses 88 of the 213 warnings reported when compiling with MSVC 2015 on AppVeyor. | |||
| 2017-11-23 | Add AppVeyor CI for automatic Windows Builds | Ahmad Fatoum | |
| We already have automatic Linux and macOS build via Travis CI. This adds the same for Windows x86 and x86_64 with both Microsoft Visual Studio 2015 as well as MinGW-w64. | |||
| 2017-11-22 | Merge pull request #392 from a3f/develop | Ray | |
| Fix macOS build of new rglfw.c approach | |||
| 2017-11-22 | Fix macOS build of new rglfw.c approach | Ahmad Fatoum | |
| There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW. | |||
| 2017-11-22 | Avoid duplicate definition of feature macro | Ahmad Fatoum | |
| Feature macros need to be defined before #including any headers, preferably through the build system, but this is good enough. Fixes a compile error on my fork's Travis CI. | |||
| 2017-11-22 | Review file issue | Ray | |
| 2017-11-22 | Updated OSX compilation with clang | Ray San | |
| 2017-11-22 | Removed useless file | Ray San | |
| 2017-11-22 | Corrected default textures locations | Ray | |
| By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL | |||
| 2017-11-22 | Fix a crash in audio mixing code. | David Reid | |
| 2017-11-21 | Merge pull request #389 from Martinfx/master | Ray | |
| Added clean to Makefile for FreeBSD | |||
| 2017-11-21 | Added FreeBSD clean for Makefile | Martinfx | |
| 2017-11-21 | Update mini_al with fixes for OpenSL and SDL backends. | David Reid | |
| 2017-11-20 | Update mini_al with a potential fix for HTML5. | David Reid | |
| 2017-11-19 | Log the name of the playback device. | David Reid | |
| 2017-11-19 | Update mini_al with fixes and improvements for Emscripten. | David Reid | |
| 2017-11-18 | Update mini_al with experimental support for SDL/Emscripten. | David Reid | |
| 2017-11-18 | Rename a variable for consistency. | David Reid | |
| 2017-11-18 | Update mini_al. | David Reid | |
| 2017-11-18 | Add some logging and update mini_al. | David Reid | |
| 2017-11-18 | mini_al: Unify the buffer system for Sounds and AudioStreams. | David Reid | |
| 2017-11-17 | Remove glfw3 dependency | Ray San | |
| Full sources already included and compiled with raylib (rglfw) | |||
| 2017-11-17 | Remove unneeded glfw dependencies | Ray San | |
| Only required by examples | |||
| 2017-11-17 | Added alternative license to rgif.h library | Ray San | |
| Just in case of legal conflict with public domain software, added MIT alternative license. | |||
| 2017-11-17 | Update mini_al. | David Reid | |
| 2017-11-16 | Reviewed file comments | Ray San | |
| 2017-11-16 | Update mini_al.h | David Reid | |
| 2017-11-15 | Add support for pitch shifting. | David Reid | |
| This commit should bring the mini_al backend up to feature parity with the OpenAL backend. | |||
| 2017-11-14 | Fix minor errors with the OpenAL backend. | David Reid | |
| 2017-11-14 | Bug fixes for Music with mini_al. | David Reid | |
| 2017-11-13 | Added desktop platform check... | Ray | |
| ...to define proper values | |||
| 2017-11-13 | Bring up to date with changes to mini_al. | David Reid | |
| 2017-11-13 | Added GLFW sources to raylib | Ray San | |
| Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms | |||
| 2017-11-13 | Added VS2015 UWP solution | Ray San | |
| 2017-11-12 | Update comments. | David Reid | |
| 2017-11-12 | Work on porting Music to mini_al. | David Reid | |
| 2017-11-12 | Initial work on porting AudioStream to use mini_al. | David Reid | |
| 2017-11-12 | Remove PLATFORM_ checks from raylib header | raysan5 | |
| Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3 | |||
| 2017-11-12 | Allow custom distortion shader - IN PROGRESS - | raysan5 | |
| 2017-11-12 | Review default shaders usage on loading | raysan5 | |
| 2017-11-12 | Rename SoundInternal to SoundData for consistency with MusicData. | David Reid | |
| 2017-11-12 | Initial work on adding support for mini_al. | David Reid | |
| 2017-11-10 | Working on UWP support | Ray San | |
| Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One | |||
| 2017-11-10 | Merge pull request #384 from nounoursheureux/develop | Ray | |
| Store the default shaders | |||
| 2017-11-09 | Store the default shaders | Wilhem Barbier | |
| 2017-11-07 | Issue with libraries renamed on Raspbian Stretch | Ray San | |
| libEGL and libGLESv2 have been renamed on latest Raspbian Stretch version (also included on latest Jessie upgrade). It seems to be done to avoid conflicts between official Mesa libs and Broadcomm provided ones. | |||
| 2017-11-06 | Added VS2017 raylib project | Ray | |
| 2017-11-06 | Corrected issue with text drawing on image | Ray San | |
