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2016-11-21rlua: Added some missing functionsRay
Updated to raylib 1.6 functionality
2016-11-20UpdatedRay
2016-11-18Review examples and added new onesraysan5
2016-11-18Updated releasesraysan5
Latest raylib 1.6
2016-11-18Some code tweaksraysan5
Correcting details that pop-up when testing the different platforms
2016-11-18Updated android template and libraysan5
2016-11-17Corrected bug on Androidraysan5
2016-11-17Some tweaks aroundraysan5
2016-11-16raylib 1.6 html5 releaseraysan5
2016-11-16raylib 1.6 release (static and shared)raysan5
2016-11-16Updated to support OpenAL Soft static libraryraysan5
2016-11-16Remove CMakeListraysan5
Working on an updated version...
2016-11-16Update resource file for raylib 1.6raysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-15Removed byte typedefraysan5
2016-11-15Merge pull request #192 from raysan5/developRay
Integrate Develop branch
2016-11-14Updated for raylib 1.6Ray
2016-11-13Review ROADMAPRay
2016-11-13Improved text measurementRay
2016-11-13Improved text measurementRay
Still not working correctly, font offsets are not considered correctly...
2016-11-13Corrected SIGSEV bugRay
2016-11-06Update ROADMAP.mdRay
2016-11-06Improve text exampleraysan5
2016-11-03Corrected issue on chars drawingraysan5
Support by default unordered charsets
2016-11-03Raspberry Pi custom gamepad axisraysan5
2016-11-03Example tweakraysan5
2016-11-02Brand new gamepad exampleraysan5
2016-11-02Improved gamepad support on Raspberry Piraysan5
2016-11-02code tweaks to avoid some warningsRay
2016-11-01Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-11-01Improved gamepad supportraysan5
new function: GetGamepadAxisCount() new function: IsGamepadName()
2016-11-01Support unordered charset, neither fixed first charraysan5
Still requires some testing...
2016-10-31Improve TTF loadingraysan5
2016-10-31Comments tweaksraysan5
2016-10-31Improve SpriteFont supportraysan5
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31Reorganize defines checkraysan5
2016-10-31Renamed OpenAL32 dll libraryraysan5
2016-10-29Support textures filteringraysan5
2016-10-29Tweak to avoid warningsraysan5
2016-10-27Review gamepad inputsraysan5
Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration
2016-10-27Function to set texture parameters -IN PROGRESS-raysan5
2016-10-27Funtions added to set texture parametersraysan5
SetTextureFilter() SetTextureWrap()
2016-10-27Function added: GenSpriteFont()raysan5
2016-10-24Improving sprite fonts support...raysan5
Support grayscale (8 bit) textures for fonts Load unordered chars data above char 126
2016-10-24Force threads to finish on CloseWindow()raysan5
2016-10-18Improved Android supportRay
2016-10-17Some work on multiple inputs...raysan5
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
2016-10-17Added notes on vr tracking -> camera updateraysan5
2016-10-17Corrected some warningsRay
2016-10-16Merge pull request #189 from raysan5/developRay
Develop branch integration