| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-17 | Corrected bug with old FBO struct | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-17 | Updated template game library name | raysan5 | |
| 2016-04-17 | Updated gestures example | raysan5 | |
| 2016-04-10 | Use Depth Texture on OpenGL 3.3 | raysan5 | |
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-08 | Added depth drawing shader | raysan5 | |
| NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() | |||
| 2016-04-07 | Simplified texture flip and added comments | raysan5 | |
| 2016-04-07 | Review shader and add comments | raysan5 | |
| 2016-04-07 | Reviewed shaders and added comments | raysan5 | |
| 2016-04-07 | Folders rename for consistency on shaders version | raysan5 | |
| 2016-04-06 | Update stb libs to latest version | raysan5 | |
| 2016-04-06 | Merge pull request #108 from LelixSuper/develop | Ray | |
| Fix Makefile files | |||
| 2016-04-06 | Fix Makefile files | LelixSuper | |
| I've added .PHONY targets and fixed "clean" recipe. | |||
| 2016-04-04 | Correct detail | raysan5 | |
| 2016-04-03 | Unified internal shader to only one | Ray | |
| Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform | |||
| 2016-04-03 | Some code simplifications | raysan5 | |
| 2016-04-03 | Merge pull request #107 from LelixSuper/develop | Ray | |
| Cleaning of Makefile files | |||
| 2016-04-03 | Fix cleaning recipies for GNU/Linux | LelixSuper | |
| 2016-04-03 | Remove recipes of GLEW from Makefile (not used any more) | LelixSuper | |
| 2016-04-03 | Remove duplicate code | LelixSuper | |
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Updated example to new render to texture system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-28 | Setting up for raylib 1.5.0 | raysan5 | |
| 2016-03-27 | Corrected bug on bounding box | raysan5 | |
| if mesh is not loaded properly it breaks the game! | |||
| 2016-03-27 | Remove old screenshot | raysan5 | |
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-27 | Corrected bug and comments on model unloading | raysan5 | |
| 2016-03-27 | Review comments | raysan5 | |
| 2016-03-24 | Merge pull request #105 from victorfisac/develop | Ray | |
| Fix spacing and some comments | |||
| 2016-03-23 | Fix spacing and some comments | victorfisac | |
| 2016-03-23 | Merge pull request #104 from victorfisac/develop | Ray | |
| Physac redesign complete | |||
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
| 2016-03-23 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-03-21 | Review Android button inputs | raysan5 | |
| 2016-03-20 | Corrected bug on touch position | raysan5 | |
| 2016-03-20 | Understand mouse as touch in web | raysan5 | |
| 2016-03-20 | Improved windows resizing system... | raysan5 | |
| ...despite not being enabled on GLFW3 | |||
| 2016-03-20 | Redesign to work as standalone | raysan5 | |
| Redesigned to work as standalone and support fordward-compatible context (shaders review) | |||
| 2016-03-17 | Improved 2D-3D drawing | Ray | |
| Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok. | |||
| 2016-03-17 | Add support for multiple gamepads on RPI | Ray | |
| 2016-03-16 | Removed previous change that introduced a bug | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-16 | Reset pointCount for gestures | Ray | |
| 2016-03-16 | Corrected bug on GetCollisionRec() | Ray | |
| 2016-03-16 | Merge pull request #103 from victorfisac/develop | Ray | |
| physac module redesign (2/3) | |||
| 2016-03-16 | Updated headers | victorfisac | |
| 2016-03-16 | Updated and improved physac examples | victorfisac | |
| 2016-03-16 | physac module redesign (2/3) | victorfisac | |
| physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps. | |||
