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2019-05-17Merge pull request #841 from iskolbin/masterRay
[build] fixed GLFW compiler flag for OSX
2019-05-17fixed GLFW compiler flag for OSXIlya Kolbin
2019-05-17examples reviewRay
2019-05-16new example: shaders_eratosthenesRay
Contributed by ProfJski
2019-05-16Review shader to use provided texture coordinatesRay
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16Corrected bug on NEONRay
2019-05-16Review build config on webRay
2019-05-16Update dr_flac, dr_mp3, dr_wav to latest versionRay
2019-05-16Update miniaudio to v0.9.4Ray
2019-05-16Implement VR distortion shader for GLSL 100Ray
2019-05-16Review shaders for GLSL 100Ray
2019-05-15Merge pull request #838 from eggmund/masterRay
Update julia set example.
2019-05-15Ammended comment.eggmund
Also changed path to shader back to what it was originally.
2019-05-15Updating julia set example.eggmund
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15Update example!Ray
2019-05-15Corrected issue with multi-mesh obj modelsRay
Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15Update shaders_julia_set.cRay
2019-05-15Update shaders_julia_set.cRay
2019-05-15Added new examples to MakefileRay
2019-05-15Corrected issue with texture flip XRay
2019-05-15external: glfw: Revert "Added WinMM library"Ahmad Fatoum
This reverts commit 4773de26a50c29ae918e306c9936ad9d4ebf80aa. which adds -lwinmm at the wrong place. It should be in the raylib linker flags, not GLFW's.
2019-05-15.travis.yml: update wayland dependency ECM versionAhmad Fatoum
extra-cmake-modules 5.38.0a is no longer hosted at the specified kernel.org link. Use the occasion to move on to 5.58. Because newer ECM debian packages have the control.tar file xz-compressed, we need to update dpkg as well on trusty. For more information, see https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/1730627
2019-05-15examples: CMake: restrict OpenGL deprecation warnings to macOSAhmad Fatoum
2019-05-15CMake: add winmm.dll as Windows dependencyAhmad Fatoum
Fixes: e0e2346c2266 ("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-14Corrected web issueRay
2019-05-14Improve support for web buildingRay
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-14Some example tweaksRay
2019-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-05-14new examples: shaders_texture_wavesRay
2019-05-12Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2019-05-12Update CMakeLists.txtraysan5
2019-05-12Merge pull request #835 from eggmund/masterRay
Added julia set shader example.
2019-05-12Fixed another small comment errorhmmmmmmmm
2019-05-12Fixed small error in commentseggmund
2019-05-12Added julia set shader example.eggmund
2019-05-10Add WinMM library for linkageraysan5
Now it's required on Windows if not using a busy wait loop
2019-05-10Merge pull request #833 from Demizdor/fix_selectionRay
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10Fixed DrawTextRecEx() selection when wordwrap is ONDemizdor
2019-05-09Make code a bit clearer for beginnersRay
2019-05-09Add comment in CheckCollisionSpheres()Ray
2019-05-09Merge pull request #832 from ProfJski/masterRay
Remove sqrt() from CheckCollisionSpheres()
2019-05-08Update models.cProfJski
2019-05-08Merge pull request #1 from ProfJski/ProfJski-patch-1ProfJski
Update CheckCollisionSpheres() to avoid sqrt
2019-05-08Update CheckCollisionSpheres() to avoid sqrtProfJski
Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08Remove trail spacesRay
2019-05-08Update raylib.rc.dataRay
2019-05-07Added WinMM libraryRay
Required for high resolution timer
2019-05-07Tweak ON flagRay
2019-05-07Added resource file for raylib.dllRay
Some minor tweaks