| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-17 | Merge pull request #841 from iskolbin/master | Ray | |
| [build] fixed GLFW compiler flag for OSX | |||
| 2019-05-17 | fixed GLFW compiler flag for OSX | Ilya Kolbin | |
| 2019-05-17 | examples review | Ray | |
| 2019-05-16 | new example: shaders_eratosthenes | Ray | |
| Contributed by ProfJski | |||
| 2019-05-16 | Review shader to use provided texture coordinates | Ray | |
| Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates | |||
| 2019-05-16 | Corrected bug on NEON | Ray | |
| 2019-05-16 | Review build config on web | Ray | |
| 2019-05-16 | Update dr_flac, dr_mp3, dr_wav to latest version | Ray | |
| 2019-05-16 | Update miniaudio to v0.9.4 | Ray | |
| 2019-05-16 | Implement VR distortion shader for GLSL 100 | Ray | |
| 2019-05-16 | Review shaders for GLSL 100 | Ray | |
| 2019-05-15 | Merge pull request #838 from eggmund/master | Ray | |
| Update julia set example. | |||
| 2019-05-15 | Ammended comment. | eggmund | |
| Also changed path to shader back to what it was originally. | |||
| 2019-05-15 | Updating julia set example. | eggmund | |
| Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. | |||
| 2019-05-15 | Update example! | Ray | |
| 2019-05-15 | Corrected issue with multi-mesh obj models | Ray | |
| Note that all meshes are loaded as a single one at this moment, loading should be improved! | |||
| 2019-05-15 | Update shaders_julia_set.c | Ray | |
| 2019-05-15 | Update shaders_julia_set.c | Ray | |
| 2019-05-15 | Added new examples to Makefile | Ray | |
| 2019-05-15 | Corrected issue with texture flip X | Ray | |
| 2019-05-15 | external: glfw: Revert "Added WinMM library" | Ahmad Fatoum | |
| This reverts commit 4773de26a50c29ae918e306c9936ad9d4ebf80aa. which adds -lwinmm at the wrong place. It should be in the raylib linker flags, not GLFW's. | |||
| 2019-05-15 | .travis.yml: update wayland dependency ECM version | Ahmad Fatoum | |
| extra-cmake-modules 5.38.0a is no longer hosted at the specified kernel.org link. Use the occasion to move on to 5.58. Because newer ECM debian packages have the control.tar file xz-compressed, we need to update dpkg as well on trusty. For more information, see https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/1730627 | |||
| 2019-05-15 | examples: CMake: restrict OpenGL deprecation warnings to macOS | Ahmad Fatoum | |
| 2019-05-15 | CMake: add winmm.dll as Windows dependency | Ahmad Fatoum | |
| Fixes: e0e2346c2266 ("NO SUPPORT_BUSY_WAIT_LOOP by default") | |||
| 2019-05-14 | Corrected web issue | Ray | |
| 2019-05-14 | Improve support for web building | Ray | |
| Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow! | |||
| 2019-05-14 | examples review | Ray | |
| Redesigns, deletes and renames Also noted authors propertly on contributed examples | |||
| 2019-05-14 | Some example tweaks | Ray | |
| 2019-05-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-05-14 | new examples: shaders_texture_waves | Ray | |
| 2019-05-12 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2019-05-12 | Update CMakeLists.txt | raysan5 | |
| 2019-05-12 | Merge pull request #835 from eggmund/master | Ray | |
| Added julia set shader example. | |||
| 2019-05-12 | Fixed another small comment error | hmmmmmmmm | |
| 2019-05-12 | Fixed small error in comments | eggmund | |
| 2019-05-12 | Added julia set shader example. | eggmund | |
| 2019-05-10 | Add WinMM library for linkage | raysan5 | |
| Now it's required on Windows if not using a busy wait loop | |||
| 2019-05-10 | Merge pull request #833 from Demizdor/fix_selection | Ray | |
| Fixed DrawTextRecEx() selection when wordwrap is ON | |||
| 2019-05-10 | Fixed DrawTextRecEx() selection when wordwrap is ON | Demizdor | |
| 2019-05-09 | Make code a bit clearer for beginners | Ray | |
| 2019-05-09 | Add comment in CheckCollisionSpheres() | Ray | |
| 2019-05-09 | Merge pull request #832 from ProfJski/master | Ray | |
| Remove sqrt() from CheckCollisionSpheres() | |||
| 2019-05-08 | Update models.c | ProfJski | |
| 2019-05-08 | Merge pull request #1 from ProfJski/ProfJski-patch-1 | ProfJski | |
| Update CheckCollisionSpheres() to avoid sqrt | |||
| 2019-05-08 | Update CheckCollisionSpheres() to avoid sqrt | ProfJski | |
| Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so. | |||
| 2019-05-08 | Remove trail spaces | Ray | |
| 2019-05-08 | Update raylib.rc.data | Ray | |
| 2019-05-07 | Added WinMM library | Ray | |
| Required for high resolution timer | |||
| 2019-05-07 | Tweak ON flag | Ray | |
| 2019-05-07 | Added resource file for raylib.dll | Ray | |
| Some minor tweaks | |||
