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2019-04-04Removed trail spacesRay
2019-04-04Review merged PR formattingRay
Removed trail spaces
2019-04-04Merge pull request #787 from Demizdor/masterRay
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04BIG UPDATE: Support model animations!Ray
2019-04-04Animated vertex renamingRay
2019-04-01Corrected some issuesRay
- Support compiling for OpenGL 1.1 - Free meshes/materials memory after usage...
2019-04-01Support material loading from OBJ/MTLRay
2019-04-01Reviewed OBJ loading implementation -WIP-Ray
One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading
2019-04-01Retarget VS2017 solutionRay
2019-04-01Implementing LoadOBJ() -WIP-Ray
It seems obj loading is working ok but there is some problem with drawing...
2019-04-01Reviewed data assignationRay
2019-04-01Update cube.objRay
2019-03-31Reimplemented DrawRoundedRectLines()Demizdor
2019-03-31Added `DrawRoundedRectLines()`Vlad Adrian
2019-03-31Update raylib.hVlad Adrian
2019-03-30Added DrawRoundedRect()Demizdor
2019-03-29Update standard_lighting.cRay
2019-03-29Review models examplesRay
2019-03-29Default to white cube mesh if not loadedRay
2019-03-29Some formatting reviewRay
2019-03-29Merge pull request #786 from Demizdor/draw_ringRay
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29Review some warningsRay
2019-03-29Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-Ray
2019-03-29WARNING: Redesigned model struct for multi-meshesRay
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()Demizdor
2019-03-29WARNING: This could break somethingRay
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted. There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
2019-03-29Added commentRay
2019-03-28Merge pull request #785 from Berni8k/masterRay
RaspberryPi Keyboard input with evdev
2019-03-28Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPiBerni8k
2019-03-28RaspberryPi Keyboard input with evdevBerni8k
Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates.
2019-03-28REDESIGNED: DrawCircleSector()Ray
2019-03-28Align LINES and TRIANGLES drawingRay
When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer. To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex.
2019-03-28Small tweakRay
2019-03-27Update BINDINGS.mdRay
2019-03-25Review gestures disable flagRay
2019-03-25Update BINDINGS.mdRay
2019-03-25Update README.mdRay
2019-03-24Update BINDINGS.mdRay
2019-03-20Move bindings to BINDINGS.mdRay
2019-03-20Create BINDINGS.mdRay
2019-03-20Add Geany autocomplete tagsRay
2019-03-20Checking issue with sound volumeRay
It seems individual sound volume level is not set...
2019-03-18Support additional modules building -WIP-Ray
The idea is supporting additional raygui and physac modules building with raylib but those modules are distributed as header-only libraries and it makes a bit dificult to build them inside raylib...
2019-03-17Review build release path, default to src directoryraysan5
2019-03-17ADDED: GetScreenData()raysan5
2019-03-16Support no-audio no-models modules compilationraysan5
Renamed flags for convenience.
2019-03-16SetWindowIcon() redesignedraysan5
Now core does not depend on textures module directly, only through text module.
2019-03-15Work on ImageResizeCanvas()Ray
2019-03-15REVIEW: ImageResizeCanvas() -WIP-Ray
2019-03-13Remove commentRay