| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-04 | Removed trail spaces | Ray | |
| 2019-04-04 | Review merged PR formatting | Ray | |
| Removed trail spaces | |||
| 2019-04-04 | Merge pull request #787 from Demizdor/master | Ray | |
| Added `DrawRoundedRect()` and `DrawRoundedRectLines()` | |||
| 2019-04-04 | BIG UPDATE: Support model animations! | Ray | |
| 2019-04-04 | Animated vertex renaming | Ray | |
| 2019-04-01 | Corrected some issues | Ray | |
| - Support compiling for OpenGL 1.1 - Free meshes/materials memory after usage... | |||
| 2019-04-01 | Support material loading from OBJ/MTL | Ray | |
| 2019-04-01 | Reviewed OBJ loading implementation -WIP- | Ray | |
| One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading | |||
| 2019-04-01 | Retarget VS2017 solution | Ray | |
| 2019-04-01 | Implementing LoadOBJ() -WIP- | Ray | |
| It seems obj loading is working ok but there is some problem with drawing... | |||
| 2019-04-01 | Reviewed data assignation | Ray | |
| 2019-04-01 | Update cube.obj | Ray | |
| 2019-03-31 | Reimplemented DrawRoundedRectLines() | Demizdor | |
| 2019-03-31 | Added `DrawRoundedRectLines()` | Vlad Adrian | |
| 2019-03-31 | Update raylib.h | Vlad Adrian | |
| 2019-03-30 | Added DrawRoundedRect() | Demizdor | |
| 2019-03-29 | Update standard_lighting.c | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2019-03-29 | Default to white cube mesh if not loaded | Ray | |
| 2019-03-29 | Some formatting review | Ray | |
| 2019-03-29 | Merge pull request #786 from Demizdor/draw_ring | Ray | |
| Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | |||
| 2019-03-29 | Review some warnings | Ray | |
| 2019-03-29 | Replace custom OBJ/MTL implementations by tinyobj_loader -WIP- | Ray | |
| 2019-03-29 | WARNING: Redesigned model struct for multi-meshes | Ray | |
| This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement. | |||
| 2019-03-29 | Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | Demizdor | |
| 2019-03-29 | WARNING: This could break something | Ray | |
| If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted. There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it. | |||
| 2019-03-29 | Added comment | Ray | |
| 2019-03-28 | Merge pull request #785 from Berni8k/master | Ray | |
| RaspberryPi Keyboard input with evdev | |||
| 2019-03-28 | Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi | Berni8k | |
| 2019-03-28 | RaspberryPi Keyboard input with evdev | Berni8k | |
| Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates. | |||
| 2019-03-28 | REDESIGNED: DrawCircleSector() | Ray | |
| 2019-03-28 | Align LINES and TRIANGLES drawing | Ray | |
| When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer. To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex. | |||
| 2019-03-28 | Small tweak | Ray | |
| 2019-03-27 | Update BINDINGS.md | Ray | |
| 2019-03-25 | Review gestures disable flag | Ray | |
| 2019-03-25 | Update BINDINGS.md | Ray | |
| 2019-03-25 | Update README.md | Ray | |
| 2019-03-24 | Update BINDINGS.md | Ray | |
| 2019-03-20 | Move bindings to BINDINGS.md | Ray | |
| 2019-03-20 | Create BINDINGS.md | Ray | |
| 2019-03-20 | Add Geany autocomplete tags | Ray | |
| 2019-03-20 | Checking issue with sound volume | Ray | |
| It seems individual sound volume level is not set... | |||
| 2019-03-18 | Support additional modules building -WIP- | Ray | |
| The idea is supporting additional raygui and physac modules building with raylib but those modules are distributed as header-only libraries and it makes a bit dificult to build them inside raylib... | |||
| 2019-03-17 | Review build release path, default to src directory | raysan5 | |
| 2019-03-17 | ADDED: GetScreenData() | raysan5 | |
| 2019-03-16 | Support no-audio no-models modules compilation | raysan5 | |
| Renamed flags for convenience. | |||
| 2019-03-16 | SetWindowIcon() redesigned | raysan5 | |
| Now core does not depend on textures module directly, only through text module. | |||
| 2019-03-15 | Work on ImageResizeCanvas() | Ray | |
| 2019-03-15 | REVIEW: ImageResizeCanvas() -WIP- | Ray | |
| 2019-03-13 | Remove comment | Ray | |
