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2019-01-14Adding MACRO constant to specify the internal buffer size.Marco Lizza
2019-01-14Make sure no parameters can be passedRay
2019-01-14Review code formatting on ColorFromHSV()Ray
Following raylib notation rules
2019-01-14Merge pull request #722 from Demizdor/masterRay
Added ColorFromHSV()
2019-01-14Added ColorFromHSV()Demizdor
2019-01-11Allow capturing transparent backgroundRay
2019-01-11Some security checks addedRay
2019-01-11Reverted flag value (but kept order)Ray
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-10Reviewed latest PRRay
2019-01-10Merge pull request #719 from MarcoLizza/window-visibilityRay
Window visibility
2019-01-10Merge branch 'master' into window-visibilityRay
2019-01-10Reworking API upon suggestion.Marco Lizza
2019-01-10WARNING: Renamed module: audio -> raudioRay
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10Ditto.Marco Lizza
2019-01-10Adding window visibility functions.Marco Lizza
2019-01-10Adding window visibility configuration flag.Marco Lizza
2019-01-10Some improvements on SetShaderValue()Ray
- Unsigned int not supported on OpenGL ES 2.0 -> Removed - Reorganized enum -> Removed BOOL (not uniformType) - Support sample2D uniform type
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-10Reviewed pathRay
2019-01-09Merge pull request #718 from MarcoLizza/shaders-uniforms-arrayRay
Shaders uniforms array
2019-01-09Limiting FPS to 60 for uniformity with other examples.Marco Lizza
2019-01-09Adding basic palette-switching example using uniform arrays.Marco Lizza
2019-01-09Adding uniform array support for shaders.Marco Lizza
2019-01-09Fixing typo in examples makefile, preventing build.Marco Lizza
2019-01-08Update shell.htmlRay
2019-01-08Merge pull request #717 from neonmoe/patch-build-scriptsRay
Add project/scripts
2019-01-08Add project/scriptsJens Pitkanen
2019-01-08Added required define on TCC compilerRay
2019-01-08Revert "core: workaround window not being rendered till moved on macOS Mojave"Ahmad Fatoum
This reverts commit 1fe6d9fc06156257d5210cfa71ecb839fb190722. Because upstream GLFW now contains a fix.
2019-01-08glfw: Update GLFW to current masterAhmad Fatoum
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665.
2019-01-08external: glfw: Ignore {docs/examples/tests}/ directoriesAhmad Fatoum
2019-01-08Travis CI: bump installed wayland-protocols to v1.15Ahmad Fatoum
Move away from v1.12 as GLFW now requires >= 1.15.
2019-01-06Travis CI: emscripten: properly fix failing CMake install stageAhmad Fatoum
The .travis.yml is getting increasingly ugly. We should maybe consider creating separate shell scripts for each target..
2019-01-06Added raylib-lua-ffiRay
2019-01-06Added raylib-chaiscript and node-raylibRay
2019-01-06Travis CI: emscripten: fix failing CMake install stageAhmad Fatoum
2019-01-06Some minor tweaks analyzing coderaysan5
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06Travis CI: s/make/cmake --build/ for msvc compatibilityAhmad Fatoum
CMake defaults to generating a Visual Studio build on Windows, which doesn't involve make. Thus use cmake --build to abstract that detail away. We already do that in the appveyor.yml. The install line is a bit hacky: cmake might not be in the search path when using sudo, thus use "$(which cmake)" to get the path, sudo doesn't seem to be available on the Travis CI windows environment, so use $(which sudo) without quotes to expand to nothing if that's the case...
2019-01-06Revert "Update .travis.yml"Ahmad Fatoum
This reverts commit 214aa0c1b0d5c766d22bbb1069ecfb3a78373577.
2019-01-06README.md: Change Travis Badge Branch to masterAhmad Fatoum
It was develop before, which is no longer used.
2019-01-06Review BRDF texture generationraysan5
Actually, that function should be redesigned...
2019-01-05Some code tweaksraysan5
2019-01-05Support screenshots and GIF capturing on Android and Webraysan5
2019-01-05Reviewed exampleraysan5
2019-01-05Corrected issue with text measure on Latin-1 charsraysan5
Considering chars inputs come in UTF8 form!
2019-01-04Corrected issue on webraysan5
2019-01-03Update .travis.ymlraysan5
2019-01-03Trying to get Windows build on Travis CIraysan5
2019-01-03REMOVED: ShowLogo()raysan5
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03REVIEWED some functions parametersraysan5
Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use. - SetMousePosition() - SetMouseOffset() - SetMouseScale()