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2016-04-03Remove recipes of GLEW from Makefile (not used any more)LelixSuper
2016-04-03Remove duplicate codeLelixSuper
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Updated example to new render to texture systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-28Setting up for raylib 1.5.0raysan5
2016-03-27Corrected bug on bounding boxraysan5
if mesh is not loaded properly it breaks the game!
2016-03-27Remove old screenshotraysan5
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-27Corrected bug and comments on model unloadingraysan5
2016-03-27Review commentsraysan5
2016-03-24Merge pull request #105 from victorfisac/developRay
Fix spacing and some comments
2016-03-23Fix spacing and some commentsvictorfisac
2016-03-23Merge pull request #104 from victorfisac/developRay
Physac redesign complete
2016-03-23Physac redesign (3/3)victorfisac
Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing.
2016-03-23Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-03-21Review Android button inputsraysan5
2016-03-20Corrected bug on touch positionraysan5
2016-03-20Understand mouse as touch in webraysan5
2016-03-20Improved windows resizing system...raysan5
...despite not being enabled on GLFW3
2016-03-20Redesign to work as standaloneraysan5
Redesigned to work as standalone and support fordward-compatible context (shaders review)
2016-03-17Improved 2D-3D drawingRay
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
2016-03-17Add support for multiple gamepads on RPIRay
2016-03-16Removed previous change that introduced a bugRay
2016-03-16Improved gamepad supportRay
Now it works ok also in RaspberryPi
2016-03-16Reset pointCount for gesturesRay
2016-03-16Corrected bug on GetCollisionRec()Ray
2016-03-16Merge pull request #103 from victorfisac/developRay
physac module redesign (2/3)
2016-03-16Updated headersvictorfisac
2016-03-16Updated and improved physac examplesvictorfisac
2016-03-16physac module redesign (2/3)victorfisac
physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps.
2016-03-16Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-03-13Merge pull request #102 from LelixSuper/developRay
Fix examples and templates compiling on GNU/Linux
2016-03-13Remove GLEW library and uncomment other GNU/Linux dependencesLelixSuper
2016-03-13Convert tabs to spaces when it is possible in Makefile filesLelixSuper
2016-03-12Raname all makefile files to "Makefile"LelixSuper
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12Add a missing library for compiling on GNU/LinuxLelixSuper
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12Update "libraries" and "includes" sectionLelixSuper
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12Update GNU/Linux compilationLelixSuper
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12Edit the default target to conform to GNU standardsLelixSuper
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-09GESTURE SWIPERay
change name variable
2016-03-07Review GuiToggleButton()Ray
2016-03-06Improved function GetKeyPressed()raysan5
To support multiple keys (including function keys)
2016-03-06Added new functions to draw text on imageraysan5
2016-03-06Default style tweakraysan5
2016-03-06Redesign to use Material type -IN PROGRESS-raysan5
Requires Shader access functions review
2016-03-05Merge pull request #101 from victorfisac/developRay
Redesigned physac module (IN PROGRESS)
2016-03-05Fixed physac header little mistakevictorfisac
2016-03-05Redesigned physics module (IN PROGRESS)victorfisac
physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch.
2016-03-05Split mesh generation from model loadingraysan5